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NPC Generator

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Advanced [show]


Mastema Rise, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She keeps her purple hair in a flapper bob. Her red eyes peer out from beneath her small green hat.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise she seems alert and responsive.

History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mastema took refuge in the ruined castle and found the beat up shield and armor she uses now. She has since lost track of the people in her past.

Motivation: To be a Herbalist again; and her spouse's relatives view her with great suspicion

Ideals: Professionalism. Bonds: Nature, Family, Job. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Mastema Rise, Female Tiefling Barbarian 5
Medium (4'10") Tiefling, Lawful Good (CR 5)
Armor Class 8
Hit Points 33 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 8 (-1)13 (+1) 11 (+0)11 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 100 pp.


Social Check DCs


Whurbin Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes lackadaisically let the world flow into them.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He works hard and plays hard.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Whurbin never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He wants revenge against gnolls; and revenge

Flaws: Hedonist. Bonds: Nature, Poor, In love, Enemies. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Whurbin Ungart, Male Dwarf Wizard 3
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)9 (-1) 6 (-2)13 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Cask Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown small hat and brown clothes. His gray fur is still thick. This copper eyed northerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also has developed a complete distrust of the Ruler profession.

History: He was raised in a mountains tribe. Cask was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cask decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's also a talented Ruler, but doesn't like to broadcast it.

Motivation: He seems to be bored by most things.

Flaws: Mundane. Bonds: Job, Nature, Criminal record. Occupation: Crown-heir

Voice: Squeaky

Attributes [hide]

Cask Hummingbird, Male Tabaxi Wizard 10
Medium (6'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 14 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)16 (+3) 16 (+3)9 (-1)
Skills Insight +7, Nature +7
Senses Passive Perception 13
Languages Common, Halfling, Orc, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154443320

Possessions: 210 pp. Fire opal pendant on a fine gold chain (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Tatum, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears bulky brown painted plate armor. He is tall, broad shouldered and powerfully built. His hair is white and curly. His brown eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of northern immigrants he idolized his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a Bricklayer soon after.

Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Bonds: Job, Immigrant, Adventurer, Rich. Occupation: Bricklayer

Voice: Prounounces S like Z

Attributes [hide]

Justin Tatum, Male Human Aristocrat 11
Medium (5'5") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 73 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)11 (+0) 15 (+2)8 (-1)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1900 gp. Iolite (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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