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NPC Generator

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Advanced [show]


Oolah Carlisle, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman tends to wear a large white jacket, and sports empty pouches on her belt. Her hair, while still mostly blonde, has prominent grey streaks. She has a dull look in her blue eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She was an apprentice working in her father's forge. She's also a talented Marshal, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and to find somewhere to settle down

Ideals: Disciplined. Flaws: Mundane. Bonds: Rich, Religious, Job. Occupation: Map Maker

Voice: Strong lisp

Attributes [hide]

Oolah Carlisle, Female Half-Orc Expert 3
Medium (4'7") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Kristryd Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she typically wears grey cloth garments or leather armor. Her auburn hair is styled in orderly dreadlocks. Her blue eyes dart from person to person.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born at the edge of vast plains. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kristryd took refuge in the large cave and found the beat up lance and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is wracked by social anxiety; and to be a bellfounder again

Ideals: Justice, Philantrophist. Flaws: Fearful. Bonds: Nature, Job. Occupation: Courier

Voice: Low rumbling, strings words together

Attributes [hide]

Kristryd Burrowfound, Female Dwarf Cleric 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 10 (+0)11 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 360 gp. 1 Banded mail.


Social Check DCs


Adelard Warwick, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a grey suit, tan shirt, and white tie and is in decent physical shape. His brown hair and beard is wavy and long. His eyes are green and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adelard is combative with any and all who dare try his patience in the slightest.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Retire the richest man in the west; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Enemies. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Adelard Warwick, Male Human Warlock 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 130 gp.


Social Check DCs


Tordek Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, grey cloak. He keeps his long blonde hair kept up in a rat tail. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of gnolls once and for all.

History: Tordek lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tordek took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He has since lost track of the people in his past.

Motivation: To unite with his brother.

Flaws: Insomniac. Bonds: Enemies, Family, Nature. Occupation: Seamstress

Voice: Booming voice

Attributes [hide]

Tordek Bigtoe, Male Dwarf Warrior 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 19 (+4)10 (+0) 17 (+3)8 (-1)
Skills History +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 40 gp.


Social Check DCs

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