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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ernest Carlyle, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair, when down, is lengthy. His gray eyes have a joyful gleam in them most of the time.

Personality: Ernest wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is obsessed with his god.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined. Flaws: Insane, Disease. Bonds: Rich, Religious. Occupation: Dilettante

Voice: Old thin voice

Attributes [hide]

Ernest Carlyle, Male Human Warrior 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)8 (-1) 14 (+2)14 (+2)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Arannis Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is physically well-built. His white hair is knotted and matted. He has hazel eyes.

Personality: He is mildly Elf supremacist, though he does not identify as such. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Arannis lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He tends to his Roofer job now, and dutifully fulfills any obligations he has.

Motivation: He has decided he is irredeemable; and several ex partners dislike his way of doing things and want revenge

Flaws: Racist. Bonds: Enemies, Family, Job, Criminal record. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Arannis Ostoroth, Male Elf Ranger 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)17 (+3) 13 (+1)8 (-1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Goblin, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 12000 cp.


Social Check DCs


Moon In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is typically in her Fletcher uniform. Her black fur is heavily combed to the right. She has several tiny jet earrings on each ear.

Personality: She is calm most of the time but flees social interaction. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Moon was raised in a hard working conservative environment. Like her father and her brother before her, after school she went straight into learning to become a Fletcher. She tends to her Fletcher job now, and dutifully fulfills any obligations she has.

Motivation: To be a Carpenter again; and balancing her hectic life and new fletcher responsibilities is difficult

Ideals: Athletic, Extrovert. Flaws: Shy. Bonds: Job, Rich. Occupation: Fletcher

Voice: High pitched, excited

Attributes [hide]

Moon In Woods, Female Tabaxi Adept 3
Medium (5'2") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)15 (+2) 9 (-1)12 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Ignan, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Tiger eye turquoise (13 gp).


Social Check DCs


Fallond Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears rags and sports a simple walking cane. He has a small bristly mustache and wavy silver hair. His eyes are amber and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He takes great joy in being the best Map Maker in town.

History: He was born to loving parents in a slum to the north. He worked as a nervous Map Maker and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and to pay off his debts

Flaws: Hedonist, Mundane. Bonds: Poor, Job, Debt. Occupation: Map Maker

Voice: Timid voice

Attributes [hide]

Fallond Holderhek, Male Dwarf Expert 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)11 (+0) 14 (+2)8 (-1)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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