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NPC Generator

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Erdan Aloro, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He sports a flattop hair cut. He is baby faced.

Personality: He acts crazy and hedonistic. He is a great chef.

History: Erdan lived on a farm with his mother, near the main road leading to a nearby town. Erdan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and doesn't want to be a navigator and was forced into it by his family

Ideals: Gifted. Flaws: Hedonist. Bonds: Poor, Family, Nature, Adventurer. Occupation: Navigator

Voice: Scratchy, weak

Attributes [hide]

Erdan Aloro, Male Elf Druid 3
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)10 (+0) 10 (+0)18 (+4)
Skills Athletics +1, Investigation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs


Shane Bentham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple brown robe with white stripes complete with hood. His moppish silver hair is in a traditional bowl cut. His blue eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: He wants revenge against drow; and meet up once more with his childhood friend

Flaws: Hedonist, Fearful. Bonds: Adventurer, Job, Enemies. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Shane Bentham, Male Human Expert 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 10 (+0)7 (-2)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Tiger eye turquoise (7 gp). Emerald (600 gp). Red spinel (140 gp). Jade (140 gp). 1 Masterwork Heavy steel shield. 1 Breastplate. 1 Masterwork Light wooden shield.


Social Check DCs


Anselm Toti, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a black handlebar mustache and slicked back black hair. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Half-Elves. The war was a terrible time for him, and Anselm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Anselm was born in the west. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anselm took refuge in the large cave and found the beat up trident and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Antagonistic, Depressed, Fearful. Bonds: Military, Nature. Occupation: Banker

Voice: Uses lots of figures of speech

Attributes [hide]

Anselm Toti, Male Half-Elf Ranger 5
Medium (4'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)16 (+3) 13 (+1)9 (-1)
Skills Arcana +6, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Gnoll, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp. Brass mug with jade inlays (200 gp). Silver comb with moonstones (300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Fax Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His crest is copper and curly. He has gold eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Unemployed, who enjoyed hunting, Fax was taken on many hunting expeditions. He dropped out of school before completing his studies. Now he works as a painting tutor during his time off.

Motivation: A strong sense of loyalty to Elven people; and elven compassion

Ideals: Artistic, Logical. Flaws: Antagonistic, Racist. Bonds: Nature. Occupation: Weaver

Voice: Smooth and feminine

Attributes [hide]

Fax Zzzxaaxthroth, Male Dragonborn Sorcerer 2
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 280 gp. 1 Everburning torch.


Social Check DCs

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