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NPC Generator

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Advanced [show]


Serpent Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear flannel. Her red fur is thinning but still full. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of herself, she believes she is the best Gardener born in the past three hundred years. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Serpent lived on a farm with her mother, near the main road leading to a nearby town. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has built up a small fortune and can afford her own way.

Motivation: To prove her worth to the world; and to be a sailor again

Flaws: Fearful, Impulsive. Bonds: Job, Family, Rich. Occupation: Gardener

Voice: Rolls R's

Attributes [hide]

Serpent Hummingbird, Female Tabaxi Expert 17
Medium (5'0") Tabaxi, Lawful Neutral (CR 17)
Armor Class 13
Hit Points 107 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)10 (+0) 11 (+0)17 (+3)
Skills Intimidation +9, Investigation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3

Possessions: 11000 gp. Rose (50 gp). Tiger eye turquoise (10 gp). Tourmaline (40 gp). Aquamarine (1200 gp). Golden yellow topaz (1200 gp). Brown-green garnet (40 gp). Rock crystal (50 gp). Citrine (50 gp). Eye agate (10 gp).


Social Check DCs


Zepar Sharp, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, green, dusty cloak. He wears a Stetson hat to hide his balding. His gold eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the north to a Marshal, Zepar learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Marshal and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He wants to get laid; and wants to open a new tavern

Ideals: Impeccable. Flaws: Antagonistic, PTSD. Bonds: Job, Has a crush. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Zepar Sharp, Male Tiefling Druid 12
Medium (6'2") Tiefling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 72 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)15 (+2) 15 (+2)9 (-1)
Skills Stealth +6
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 3000 gp.


Social Check DCs


Pelt In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a brown coat over a violet low-cut shirt, and a deerstalker hat upon her head. Her fur is gray and curly. Her green unseeing eyes seem to look past you.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. As long as the job gets done she does not care how it got done.

History: Born in the north to a Courier, Pelt learned a great deal about her mother's area of expertise. A freak accident while working with her Sage mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Balancing her hectic life and new Courier responsibilities is difficult; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Professionalism. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Courier

Voice: High pitched and raspy

Attributes [hide]

Pelt In Woods, Female Tabaxi Ranger 4
Medium (6'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)14 (+2) 14 (+2)17 (+3)
Skills Arcana +4, Athletics +3
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 13000 sp.


Social Check DCs


Daar Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a slight overbite and is overall scrawny. Her black crest is knotted and matted. Her red eyes peer out from beneath her deerstalker green hat.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She plays an instrument quite well.

History: Daar hails from a village terrorized by illithids. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.

Motivation: An old rival family wants her found.

Ideals: Fighting, Artistic. Bonds: Rich, Enemies, Family. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Daar Yarjerit, Female Dragonborn Rogue 1
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 12 (+1)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. Brass mug with jade inlays (100 gp). 1 Masterwork studded leather.


Social Check DCs

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