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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Nora Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has silver hair. She is baby faced.

Personality: Calm and collected, she is a well trained Performer. She is frequently practicing swordplay.

History: She is a Doppelganger in disguise. There was a wharf not far from home where she often wandered off to fish. In the meantime she has taken over work as a Performer and occasionally as a mercenary.

Motivation: She'd like to take her coworkers down a peg; and she desires power and/or immortality

Ideals: Athletic. Bonds: Job, Military, Adventurer, Nature. Occupation: Performer

Voice: Farmer accent

Attributes [hide]

Nora Tealeaf, Female Halfling Commoner 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 13 (+1)8 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Alice Cooper, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who typically wears brown cloth garments or leather armor. Her hair is cut close to her head. She has hazel eyes and a brown hat with a red feather.

Personality: She is witty, but her monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Alice has worked very hard to control her curse. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Joker, Justice. Flaws: Disease. Bonds: Adventurer. Occupation: Body Guard

Voice: Scottish accent

Attributes [hide]

Alice Cooper, Female Human Commoner 2
Medium (5'5") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills History +3, Stealth +1
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 800 sp. Deep blue spinel (500 gp). 1 Breastplate.


Social Check DCs


Leshanna Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with blue colored cloaks and clothing, and she perpetually has her spear ready. Her hair is chestnut and curly. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: The child of eastern immigrants she idolized her father. Leshanna was born on a far eastern desert where she grew up under the tutelage of her father, an expert Beggar. She left for the east, certain she would find work there.

Motivation: Wants to have a good time and be beloved; and she wants nothing more than to rejoin the army

Ideals: Fighting, Optimist, Justice. Flaws: Addict. Bonds: Immigrant. Occupation: Beggar

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Leshanna Xistsrith, Female Elf Monk 10
Medium (4'11") Elf, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 48 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)15 (+2) 13 (+1)13 (+1)
Skills Athletics +7, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +6

Possessions: 2100 gp. Old masterpiece painting (2200 gp). Golden circlet with four aquamarines (5000 gp). Brass mug with jade inlays (600 gp). Old masterpiece painting (2200 gp). Silver comb with moonstones (300 gp).


Social Check DCs


Rurik Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. He keeps his long blonde hair kept up in a rat tail. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Rurik was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He has achieved small success as a Tanner.

Motivation: Regain custody of his daughter; and to unite with his brother

Ideals: Optimist. Flaws: Shy. Bonds: Poor, Job, Family. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Rurik Silverstone, Male Dwarf Warrior 12
Medium (4'5") Dwarf, Lawful Good (CR 12)
Armor Class 9
Hit Points 86 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)9 (-1) 8 (-1)14 (+2)
Skills Nature +3, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2

Possessions: 1000 gp.


Social Check DCs

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