Eiravel Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is drawn into a tight pony tail with a butterfly scrunchie. He tend to wears goggles to shield his eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Eiravel hails from a village terrorized by goblins. In his 17th year, his parents were killed by a goblins raid, leaving Eiravel alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.
Motivation: He's in love; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Disciplined. Bonds: Rich, Family, Enemies, Has a crush. Occupation: Doctor
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 6 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Chain shirt. 1 Banded mail.
Rolen Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is blonde and curly. His gray eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rolen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rolen. He has achieved small success as a Barrister.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Job, Criminal record. Occupation: Barrister
Voice: Australian accent
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 52 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Nedda Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: She wears white trousers with black and brown striped suspenders. She wears various colorful collared shirts. She is physically well-built. Sporting a blonde mohawk this woman's hair draws a lot of attention. She has hazel eyes.
Personality: She is irascible and easily irritated. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Sold as a small child to a wizard, Nedda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sculptor. She struck the Sculptor job and began her own company from there.
Motivation: To pay off her debts; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Flaws: Antagonistic, Forgetful. Bonds: Mentor, Job, Debt. Occupation: Sculptor
Voice: pre-pubescent
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 27 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: Alexandrite (300 gp). Aquamarine (300 gp).
Shamash Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tight fitting black shirt and pants. He wears a deerstalker hat to cover his moderate length red crest. He tend to wears goggles to shield his eyes.
Personality: He acts crazy and hedonistic. He can't help but pocket interesting objects he comes across
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has money and likes to spend it; and seeks redemption
Flaws: Hedonist, Disease. Bonds: Criminal record, Family, Rich. Occupation: Mason
Voice: Italian accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 370 gp.
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