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NPC Generator

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Advanced [show]


Symma Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears tan painted combat armor at almost all times. Her black hair is knotted and matted. Her blue eyes are slightly larger than normal.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She always tries to repair and not replace. It was this mentality that drove her into the Barber business.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: She's repulsed by the PC; and she has comitted a past crime that haunts her to this day

Ideals: Persistence. Flaws: Antagonistic. Bonds: Enemies, Criminal record. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Symma Lingenhall, Female Gnome Monk 4
Small (3'0") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)17 (+3) 14 (+2)12 (+1)
Skills Animal Handling +4, History +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Celestial, Auran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: Jasper (70 gp). Rhodochrosite (11 gp). Tourmaline (80 gp). 1 Minor magic item.


Social Check DCs


Curran Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull white sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His chestnut hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in a small village he learned the ways of the warrior from his father. Curran was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Curran decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Insomniac, Shy. Bonds: Criminal record. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Curran Copperkettle, Male Halfling Druid 4
Small (2'11") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)14 (+2) 10 (+0)15 (+2)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 500 gp. 1 Breastplate. 1 Masterwork studded leather. 1 Darkwood Buckler.


Social Check DCs


Andram Calm, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak, and carries greataxes. He has brown hair. His gold eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Persistence. Flaws: Racist. Bonds: Religious, Adventurer, Mentor. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Andram Calm, Male Tiefling Fighter 4
Medium (5'11") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)15 (+2) 13 (+1)15 (+2)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. An abacus with copper, silver and gold markers (170 gp). 1 Minor magic item.


Social Check DCs


Kilvar Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a grey tunic with brown highlights, and long green pants that bunch up around his shoes. His brown hair is cut short. He has gleaming, smiling amber eyes.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Racist, Impulsive. Bonds: Mentor, Criminal record. Occupation: Adventurer

Voice: Speaks with back of mouth

Attributes [hide]

Kilvar Durthane, Male Dwarf Barbarian 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 13 (+1)9 (-1)
Skills Intimidation +1, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 2000 cp. 1 Breastplate.


Social Check DCs

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