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Advanced [show]


Great Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is well dressed, but even with her fine clothing she looks run-down. She has a penchant for wearing a ring with an oversized sapphire on her right hand. Her yellow fur is heavily combed to the right. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. She has chosen to use the inheritance that was left to her frivolously. She has dedicated herself to building a better trade route.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she wants revenge against goblins

Ideals: Justice. Bonds: Rich, Adventurer, Religious, Enemies. Occupation: Painter

Voice: Irish accent

Attributes [hide]

Great Mist, Female Tabaxi Adept 4
Medium (6'3") Tabaxi, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)14 (+2) 8 (-1)16 (+3)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Violet garnet (300 gp).


Social Check DCs


Millicent Stanton, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a simple burlap shirt and baggy pants. She conceals her nunchaku with her veritable burlap sack of a shirt. She wears a top hat to cover her moderate length black hair. She wears large thick round spectacles.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is lazy and tries to find solutions quickly.

History: She was born blind and as such lacked many opportunities for work. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Retire the richest woman in the east; and she is not mentally stable, and does not behave rationally

Ideals: Justice, Entrepeneur. Flaws: Insane, Lazy, Disease. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Millicent Stanton, Female Human Cleric 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)15 (+2) 10 (+0)11 (+0)
Skills Insight +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 900 gp. Pink pearl (160 gp). Iolite (40 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Synthrin Lhamboldennish, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'7" and wears just a black suit. Her left hand appears badly burned and disfigured. She wears a wide-brimmed hat to cover her moderate length scarlet crest. Her eyes are a pleasant gold.

Personality: She is mildly Dragonborn supremacist, though she does not identify as such. Further she is a bit of a stoner and is frequently out of it.

History: Synthrin was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. She has dedicated herself to building a better kind of golem.

Motivation: To reunite with her old friends; and a strong sense of loyalty to half-elven people

Flaws: Racist, Addict. Bonds: Poor, Adventurer. Occupation: Priest

Voice: Hollow voice

Attributes [hide]

Synthrin Lhamboldennish, Female Dragonborn Monk 9
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1400 gp.


Social Check DCs


Immeral Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'4". He is wearing a long, blue, dusty cloak, and his gloved hand is found clutching a kukri. His golden hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Immeral enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Actor, who enjoyed hunting, Immeral was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Immeral took refuge in the ruined castle and found the beat up kukri and armor he uses now. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: Expand his business.

Ideals: Persistence. Flaws: Hedonist. Bonds: Nature, Job. Occupation: Guard

Voice: Scandinavian accent

Attributes [hide]

Immeral Koehlanna, Male Elf Cleric 3
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)10 (+0) 15 (+2)14 (+2)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Just what you see.


Social Check DCs

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