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NPC Generator

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Advanced [show]


Vonana Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'0" and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her hair is always cut to a buzz. She wears large thick round spectacles.

Personality: This woman loves music and to teach people music more than just about anything. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born in a small forest village. There was a wharf not far from home where she often wandered off to fish. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is unsatisfied with her job; and retire the richest woman in the south

Ideals: Artistic, Entrepeneur. Flaws: Fearful. Bonds: Nature, Job. Occupation: Merchant

Voice: French accent

Attributes [hide]

Vonana Glanhig, Female Dwarf Wizard 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)15 (+2) 13 (+1)8 (-1)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 5000 cp.


Social Check DCs


Nalral Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of maces, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His golden hair is smooth and relatively long. He has several tiny opal earrings on each ear.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: He was raised in a white middle class family as the only child. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Nalral's homeland. Nalral decided to take the middle way and become a bodyguard. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted, Persistence. Flaws: Mundane. Bonds: Rich, Immigrant. Occupation: Animal Trainer

Voice: Speaks in third person

Attributes [hide]

Nalral Lutgehr, Male Dwarf Warlock 12
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 80 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)15 (+2) 11 (+0)9 (-1)
Skills Nature +6, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433333

Possessions: 20000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Golden circlet with four aquamarines (6000 gp). Golden circlet with four aquamarines (6000 gp). Sapphire pendant on gold chain (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jane Kent, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman prefers to wear brown pants and tee shirts. She wears her hair in dreadlocks. Her fierce green eyes like to dwell on things.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to a criminal king-pin and mafia family While studying, she fell in love. They married and had a son. Being a Miller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She doesn't get along with people that don't share her tastes; and she has decided she is irredeemable

Ideals: Fighting, Joker, Impeccable. Bonds: Criminal record, In love. Occupation: Miller

Voice: Raspy

Attributes [hide]

Jane Kent, Female Human Druid 9
Medium (4'9") Human, True Neutral (CR 9)
Armor Class 11
Hit Points 33 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 12 (+1)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 2000 gp. Golden yellow topaz (1100 gp). Deep blue spinel (1100 gp). Chrysoprase (70 gp). Malachite (15 gp). Peridot (70 gp).


Social Check DCs


Lone Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her white fur is drawn into a tight pony tail with a butterfly scrunchie. She has copper eyes and a brown hat with a black feather.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her job bores her to no end. She has decided to make it more interesting.

History: Sold as a small child to a wizard, Lone was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently she has begun working with bootleggers and crooks.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Fighting. Bonds: Adventurer, Criminal record, Mentor, Job. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

Lone Timber, Female Tabaxi Aristocrat 10
Medium (5'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 33 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)12 (+1) 14 (+2)15 (+2)
Skills Intimidation +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1800 gp. Silver chalice with lapis lazuli gems (130 gp). Embroidered and bejeweled glove (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). A necklace of small pink pearls (4000 gp).


Social Check DCs

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