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NPC Generator

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Advanced [show]


Veloptima Gummen, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears an entirely blue suit with violet socks and a vest with buckled shoes. Her auburn hair, when down, is lengthy. She wears large thick round spectacles.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She works hard and plays hard.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her father took her hunting and taught her how to get in the mind of other creatures. Since then, she has sought to make the best of life.

Motivation: To unite with her brother; and doesn't want to be a butcher and was forced into it by her family

Ideals: Optimist, Artistic. Flaws: Hedonist. Bonds: Nature, Family. Occupation: Butcher

Voice: Soft and mumbly

Attributes [hide]

Veloptima Gummen, Female Gnome Aristocrat 2
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)12 (+1) 15 (+2)7 (-2)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Tarhun Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying copper crest a little too much giving a sharp copper color. He has red eyes.

Personality: Prone to second guessing himself, he comes off as nervous. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: The child of a Sage, who enjoyed hunting, Tarhun was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Criminal record, Nature. Occupation: Mason

Voice: High pitched and raspy

Attributes [hide]

Tarhun Raghthroknaar, Male Dragonborn Rogue 9
Medium (6'5") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 61 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)11 (+0) 13 (+1)12 (+1)
Skills Persuasion +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 700 gp. Eyepatch with mock eye of sapphire and moonstone (2300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bathin Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. His white eyes are slightly larger than normal.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bathin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Joker, Fighting. Flaws: Racist. Bonds: Poor, Job. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Bathin Malevolence, Male Tiefling Warrior 6
Medium (5'1") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)15 (+2) 12 (+1)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Orc, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. Iolite (60 gp). Black pearl (300 gp). Star ruby (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunnloda Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery, and she perpetually has her trident ready. She has dyed her greying silver hair a little too much giving a sharp silver color. Her gray eyes lackadaisically let the world flow into them.

Personality: Gunnloda is depressed about a lot of things. She tends to be a nihilist. She plays an instrument quite well.

History: A powerful brothel owner made her what she is. Through the years after Gunnloda was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Gunnloda's mother didn't care for her much, and the feeling was mutual. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunnloda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She loathes her own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Depressed, Antagonistic. Bonds: Mentor. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Gunnloda Stoutale, Female Dwarf Sorcerer 3
Medium (4'0") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. Sardonyx (60 gp).


Social Check DCs

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