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Baern Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many grey ritualistic tattoos. He prefers to wear brown clothing when he does not wear armor. He has a very tight haircut. His violet unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle; and doesn't want to be a marshal and was forced into it by his family

Flaws: Disease, Depressed, Antagonistic. Bonds: Slave, Criminal record, Family. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Baern Morigak, Male Dwarf Wizard 11
Medium (4'2") Dwarf, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 49 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)9 (-1) 11 (+0)10 (+0)
Skills Athletics +7, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 90 pp. Solid gold idol (1200 gp). Fire opal pendant on a fine gold chain (1300 gp). Jeweled electrum ring (2000 gp). Solid gold idol (1200 gp).


Social Check DCs


Sammal Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. His hair is greying and his face has many wrinkles. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: When he was but 4 years old his parents immigrated from the west. Sammal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Racist. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Sammal Haunted, Male Tiefling Commoner 17
Medium (6'5") Tiefling, True Neutral (CR 17)
Armor Class 12
Hit Points 30 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)10 (+0) 14 (+2)20 (+5)
Skills Animal Handling +8, Survival +8
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 5d4-1, Ranged +8 / 5d4+2, Grapple +2

Possessions: 1400 pp. A silver and pearl hairclip (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Jeweled electrum ring (3000 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (100 gp). A small bag of saffron. (80 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). 1 Medium magic item.


Social Check DCs


Valafar Haste, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. He keeps his blue hair in a pixie cut. He has white eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He receives visions of the future at random moments

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a mechanic, and taught him how to fix just about anything. He now travels the world, in search of power and loot.

Motivation: To be a Carpenter again; and he's looking for his big break

Ideals: Joker, Gifted, Persistence. Bonds: Adventurer, Job. Occupation: Mortician

Voice: pre-pubescent

Attributes [hide]

Valafar Haste, Male Tiefling Druid 6
Medium (6'2") Tiefling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)9 (-1) 14 (+2)12 (+1)
Skills History +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 200 gp.


Social Check DCs


Althaea Iranapha, Female Elf [Permalink]

Personal [hide]

Description: An older woman who wears loose pants and a collared shirt complete with sweater beneath her coat, she is not a threatening figure. She has wavy auburn hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Sold as a small child to a necromancer, Althaea was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Her relatives are trying to arrange a marriage.

Bonds: Family, Adventurer, Mentor, Rich. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Althaea Iranapha, Female Elf Paladin 3
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Gnome, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1900 sp.


Social Check DCs

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