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NPC Generator

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Thamior Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He dresses in tan turtlenecks beneath a black coat with brown slacks. Beneath his clothing is a huge mess of scar tissue. His hair is long and white with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. His fierce brown eyes like to dwell on things.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born on a small isolated farm. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Flaws: Mundane, Impulsive, Insane. Bonds: Slave, Nature. Occupation: Carter

Voice: Dark and ominous

Attributes [hide]

Thamior Iranapha, Male Elf Cleric 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 13 (+1)9 (-1)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


Falkrunn Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her auburn hair is heavily combed to the left. She wears crescent spectacles with a black brim.

Personality: She snorts whenever she laughs or is feeling confident. She also has developed a complete distrust of the Body Guard profession.

History: Falkrunn lived on a farm with her mother, near the main road leading to a nearby town. She helped her mother out around the business and became quite the natural. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants to meet her childhood hero; and wants to open a new tavern

Bonds: Job, Family, Adventurer. Occupation: Scribe

Voice: Draws out vowels

Attributes [hide]

Falkrunn Rumnaheim, Female Dwarf Adept 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 5 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)11 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Yurgunn Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is wearing the road beaten gear of a warrior. She is muscular with a powerful set of arms. Her hair is white and curly. This violet eyed westerner is not easily forgotten.

Personality: She is almost excessively polite to everyone, even when angry. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Yurgunn took refuge in the large cave and found the beat up scimitar and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by goblins. Yurgunn was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Wants to open a new tavern; and her name or reputation has been wronged in the past by goblins, and she desires to right it

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Enemies, Nature, Job. Occupation: Locksmith

Voice: Posh accent

Attributes [hide]

Yurgunn Eversharp, Female Dwarf Monk 1
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)8 (-1) 15 (+2)5 (-3)
Skills Arcana +1, Performance -1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bulzo Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple white robe with green stripes complete with hood. He has styled his silver hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a font of random trivia from the lore and stories he has discovered

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bulzo took refuge in the ruined castle and found the beat up axe and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Disciplined, Logical. Flaws: Insane. Bonds: Immigrant, Nature. Occupation: Seamstress

Voice: Sleepy voice

Attributes [hide]

Bulzo Whispermouse, Male Halfling Fighter 4
Small (3'3") Halfling, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)11 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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