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NPC Generator

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Advanced [show]


Art Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears light armors faded through time and improper care. He has done his best to style his black fur to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Art enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He comes from a rich eastern family. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Money/treasure; and he is a bit of a kleptomaniac

Flaws: Shy, Hedonist. Bonds: Rich, Criminal record. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Art Buttons, Male Tabaxi Ranger 2
Medium (6'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills Arcana +5, Performance +3
Senses Passive Perception 9
Languages Common, Draconic, Ignan, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs


Naal Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear darkened spectacles and heavy clothing, no matter the weather and is in decent physical shape. His golden hair is lengthy. He is baby faced.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with a lost civilization.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Naal took refuge in the old dungeon and found the beat up shield and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A rival would like him out of the picture; and he desires power and/or immortality

Ideals: Passionate. Bonds: Adventurer, Nature, Rich, Criminal record. Occupation: Hunter

Voice: Low range voice

Attributes [hide]

Naal Casilltenirra, Male Elf Adept 3
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)15 (+2) 11 (+0)14 (+2)
Skills Performance +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp. Brown-green garnet (120 gp). Rose (20 gp).


Social Check DCs


Tordek Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears just a brown suit. His blonde hair is slicked back into a classic pompadour. His eyes are a pleasant gray.

Personality: He is very quiet and rarely speaks above a whisper. Animals are drawn to him, and he is able to talk to them.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. Some 2 years later his spouse died after the birth of his son. Heartbroken, Tordek never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Gifted. Flaws: Shy. Bonds: Poor, In love, Criminal record. Occupation: Unemployed

Voice: Switch between two voices

Attributes [hide]

Tordek Daraln, Male Dwarf Commoner 12
Medium (4'1") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 68 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 14 (+2)7 (-2)
Skills Animal Handling +6, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp. Gold cup set with emeralds (4000 gp). Silver chalice with lapis lazuli gems (70 gp). Gold and topaz bottle stopper cork (1800 gp). Large well-done wool tapestry (100 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a long auburn beard with little hanging trinkets. His eyes are gray and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of northern immigrants he idolized his mother. At a young age his mother died while driving off some goblins. His father being the stubborn sort decided to stay and helped train him in ceremonial dagger use. He moves from town to town, unable to find a place to settle.

Motivation: Many goblins want him driven away.

Ideals: Fighting. Bonds: Slave, Immigrant, Enemies. Occupation: Layabout

Voice: Spits and sputters

Attributes [hide]

Krimmon Tallfellow, Male Halfling Rogue 5
Small (3'1") Halfling, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)18 (+4) 14 (+2)16 (+3)
Skills Investigation +7, Nature +7
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Druidic, Goblin, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 700 gp. Blue sapphire (1000 gp). Moss agate (8 gp). Deep green spinel (140 gp). Carnelian (30 gp).


Social Check DCs

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