Mozfel Bentley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears just a black suit. His hair is greying and his face has many wrinkles. He has several tiny topaz earrings on each ear.
Personality: He speaks before he thinks and is too direct. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A powerful brothel owner made him what he is. His first spouse was a Sculptor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Architect, and he later adopted a second daughter.
Motivation: Meet up once more with his childhood friend.
Flaws: Impulsive. Bonds: Rich, Adventurer, Mentor, Family. Occupation: Architect
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp. Jasper (40 gp). Banded agate (11 gp).
Pikar Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears just a red suit. He keeps his brown hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He never wears the same outfit twice, unless he absolutely has to.
History: A powerful wizard made him what he is. Brilliant and gifted he never wanted to apply himself. He has set out to sabotage the competition.
Motivation: He would like to get married and retire; and wants to work out more often
Ideals: Athletic, Artistic, Gifted. Flaws: Sensitive. Bonds: Mentor. Occupation: Tailor
Voice: Voice breaks
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 8 (-1) | 11 (+0) | 18 (+4) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Undercommon, Abyssal, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Katherine Darlington, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she has the majority of her body covered in plate. Sporting a black mohawk this woman's hair draws a lot of attention. Her eyes are likewise violet.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is able to fit into much smaller and tighter spaces than normal.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and to find somewhere to settle down
Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Religious. Occupation: Sailor
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 300 gp. 1 Masterwork Common Melee.
Semyaza Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She usually wears her green robe and has her axe always slung over her shoulder. She has brown hair. She has gleaming, smiling black eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She believes the world needs to unite to get rid of giants once and for all.
History: She served in the navy to pay for her family's outstanding loans. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want her driven away; and someone believes her a fraud
Flaws: Emotional, PTSD. Bonds: Poor, Enemies, Military. Occupation: Barber
Voice: Low range voice
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Good (CR 11)
Armor Class 11
Hit Points 22 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 9 (-1) | 18 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Draconic, Gnoll, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1100 gp. Citrine (70 gp). Tiger eye turquoise (11 gp). Banded agate (11 gp). Rock crystal (70 gp). Deep blue spinel (500 gp). Tourmaline (50 gp). Banded agate (11 gp). Rose (70 gp). Golden yellow topaz (500 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

