Oppleby Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light blue in addition to tight pants. He has a penchant for wearing a ring with an oversized emerald on his right hand. His red hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a habit of throwing himself into exceedingly dangerous situations.
History: When he was but 3 years old his parents immigrated from the west. His mother was a soldier and died while he was still young. Oppleby was left his mother's suit of armor and trained in its use and care. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of dire rats; and to prove his worth to the world
Flaws: Impulsive. Bonds: Rich, Nature, Immigrant, Military, Enemies. Occupation: Fletcher
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 101 (14d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 4d6-2, Ranged +5 / 4d6+0, Grapple +0
Possessions: 6000 gp. 1 Medium magic item.
Shedinn Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. He keeps his red crest in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Shedinn's homeland. Shedinn decided to take the middle way and become a bodyguard. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He is greedy; and he wants revenge against drow
Ideals: Disciplined, Fighting. Bonds: Rich, Slave, Enemies, Immigrant. Occupation: Farmer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 57 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Euphemia Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white coat over a black low-cut shirt, and a small hat upon her head, and carries shields. With bright black hair. Her green unseeing eyes seem to look past you.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to her, and she is able to talk to them.
History: Gifted from a young age, Euphemia studied abroad. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Marshal they were divorced and she won custody of their son. She worked as a Navigator, and she later adopted a second son.
Motivation: A deep hatred of drow; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Family, Enemies. Occupation: Navigator
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Darrow Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: Standing 2'10", this man is renowned for his bright white suits and hats. He wears a deerstalker hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He inherited the family business which he has now maintained for 6 years.
Motivation: To end his boredom; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Mundane. Bonds: Poor, Nature, Immigrant, Job. Occupation: Layabout
Voice: Australian accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: White pearl (50 gp).
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