Mumpena Turen, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and sports blue clothing, slightly heavier than average wear. She sports a flattop hair cut. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: Her mother raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mumpena fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Artistic, Fighting. Bonds: Guardian, Nature. Occupation: Butcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 10)
Armor Class 13
Hit Points 66 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 |
Possessions: 9000 sp. Pink pearl (110 gp). Rose (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Forcas Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is silver and very short. He is baby faced.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He would rather hide behind his crafts than deal with other people.
History: A powerful brothel owner made him what he is. He was an athlete and attended two major summer competitions. He never won. He has never given up on his music dream.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting, Artistic. Flaws: Shy. Bonds: Mentor. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 29 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: 80000 cp.
Suhnae Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a tan and black robe with the hood down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a long silver beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: Suhnae speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with finding treasure.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Suhnae was left his father's suit of armor and trained in its use and care. During his travels, Suhnae and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Suhnae discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Suhnae fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Military, Criminal record. Occupation: Spice Merchant
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Celestial, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2100 sp.
Therai Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has wavy red hair. His white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He acts crazy and hedonistic. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Therai lived on a farm with his mother, near the main road leading to a nearby town. Therai liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.
Motivation: Doesn't want to be a Blacksmith and was forced into it by his family.
Flaws: Hedonist. Bonds: Rich, Family, Nature. Occupation: Blacksmith
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 240 gp.
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Their contribution stands as a beacon of hope for all adventurers!


