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NPC Generator

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Advanced [show]


Yurgunn Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she dresses in brown turtlenecks beneath a blue coat with white slacks. Her golden hair is knotted and matted. She has a tattooed face.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She plays an instrument quite well.

History: She was born on a small isolated farm. She moved from fad to fad and when she turned 15 she discovered singing. She was granted martial powers by her dying sister.

Motivation: To protect her home; and to clean up the streets

Ideals: Opinionated, Artistic, Gifted. Bonds: Nature, Guardian. Occupation: Banker

Voice: Aggressive tone

Attributes [hide]

Yurgunn Rakankrak, Female Dwarf Adept 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)12 (+1) 16 (+3)7 (-2)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 800 sp. Rose (40 gp).


Social Check DCs


Anne Windsor, Female Human [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a brown and white handkerchief worn on her right side. She has shaved her head bald. Her blue eyes have a joyful gleam in them most of the time.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her mother raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She wants to get laid.

Ideals: Impeccable. Flaws: Forgetful. Bonds: Nature, Has a crush. Occupation: Sculptor

Voice: Sleepy voice

Attributes [hide]

Anne Windsor, Female Human Warrior 9
Medium (6'0") Human, Neutral Evil (CR 9)
Armor Class 13
Hit Points 96 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)11 (+0) 8 (-1)12 (+1)
Skills Deception +4, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 100 pp. Black velvet mask with numerous citrines (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nimble Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses in collared shirts and wears a proper scarf over her head. She keeps her long lavender fur kept up in a rat tail. Her yellow eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She never wears the same outfit twice, unless she absolutely has to.

History: Born to a Crown-heir, her father struggled to pay the bills. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nimble took refuge in the large cave and found the beat up whip and armor she uses now. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her spouse's relatives view her with great suspicion; and her relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Nature, Family. Occupation: Farmer

Voice: Old thin voice

Attributes [hide]

Nimble Grass, Female Tabaxi Expert 8
Medium (5'4") Tabaxi, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 56 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)15 (+2) 9 (-1)15 (+2)
Skills History +5, Insight +2
Senses Passive Perception 9
Languages Common, Celestial, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 90 pp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, constantly wearing a brown suit, blue shirt, and violet tie. He has a very tight haircut. His fierce brown eyes like to dwell on things.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He is terrified, and will act out of fear; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Slave, Adventurer. Occupation: Actor

Voice: Dutch accent

Attributes [hide]

Guy Sharps, Male Human Druid 11
Medium (5'2") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 63 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 7 (-2)14 (+2)
Skills Acrobatics +6, Survival +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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