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NPC Generator

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Advanced [show]


Birel Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She wears suspenders and tan workpants. Her shirt is violet, and she wears a heavy tan leather apron most of the time, and carries sais. She has red hair. She has several tiny opal earrings on each ear.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born to a pair of adventurers, Birel grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and she has money and likes to spend it

Ideals: Fighting, Passionate. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Roofer

Voice: Uses sign language

Attributes [hide]

Birel Iranapha, Female Elf Commoner 3
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)12 (+1) 7 (-2)10 (+0)
Skills Persuasion +2
Senses Passive Perception 8
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Quick In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has styled his red fur well, parting it to the right. He has yellow eyes and a brown hat with a blue feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He enjoys reading and quiet.

History: Born to a Navigator, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Servant work with an outfit from a few towns over. Servant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.

Motivation: He loathes his own lifestyle; and wants a kiss

Ideals: Logical, Philantrophist. Flaws: Depressed. Bonds: Poor, Job, Has a crush. Occupation: Servant

Voice: Boston accent

Attributes [hide]

Quick In Woods, Male Tabaxi Sorcerer 4
Medium (6'1") Tabaxi, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)11 (+0) 15 (+2)14 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Nora Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She carries with her a set of scythes on her belt, each one with a jet on the hilt. She sports silver long hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Abrasive and pushy, she has a hard time making friends. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert. Flaws: Insomniac, Antagonistic. Occupation: Marshal

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nora Dankil, Female Dwarf Rogue 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills Athletics +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Donaar Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. He sports a flattop crest cut. He has a dull look in his red eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with a lost civilization.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Donaar took refuge in the large cave and found the beat up scythe and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Poor, Nature. Occupation: Armorer

Voice: Speaks in third person

Attributes [hide]

Donaar Argenthrixus, Male Dragonborn Bard 1
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)9 (-1) 17 (+3)14 (+2)
Skills Religion +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp.


Social Check DCs

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