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NPC Generator

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Advanced [show]


Five Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her black fur is braided into rings. This copper eyed northerner is not easily forgotten.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: When she was but 3 years old her parents immigrated from the north. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She moves from town to town, unable to find a place to settle.

Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her

Ideals: Impeccable, Optimist. Bonds: Poor, In love, Immigrant. Occupation: Engraver

Voice: Loud with bravado

Attributes [hide]

Five Of World, Female Tabaxi Warlock 5
Medium (6'5") Tabaxi, Neutral Good (CR 5)
Armor Class 14
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 16 (+3)11 (+0) 15 (+2)11 (+0)
Skills Performance +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fonkin Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. His golden hair is knotted and matted. His blue eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a brothel owner, Fonkin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: He seems to be bored by most things; and balancing his hectic life and new sage responsibilities is difficult

Ideals: Philantrophist, Optimist. Flaws: Mundane. Bonds: Mentor, Job. Occupation: Sage

Voice: Loud with bravado

Attributes [hide]

Fonkin Wildwander, Male Gnome Expert 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 19 (+4)14 (+2) 12 (+1)13 (+1)
Skills Nature +4, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp.


Social Check DCs


Millicent Tenley, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears long strands of ruby and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, she is not a threatening figure. Her hair is brown and curly. She has gleaming, smiling amber eyes.

Personality: While she acts the brute, she is far gentler than she would appear. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born on a small isolated farm. Millicent liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Fearful. Bonds: Rich, Nature. Occupation: Barrister

Voice: Complex vocabulary, royal

Attributes [hide]

Millicent Tenley, Female Human Ranger 1
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)8 (-1) 16 (+3)16 (+3)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: A roughly beaten golden orb (120 gp).


Social Check DCs


Shaká Sheldon, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man usually wears his black robe and has his falchion always slung over his shoulder and is in decent physical shape. His silver hair is still thick. He is baby faced.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After a long history of fighting, Shaká and his spouse have recently divorced.

Motivation: He feels threatened by others; and seeks redemption

Ideals: Impeccable. Flaws: Antagonistic, Fearful. Bonds: Rich, Criminal record. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Shaká Sheldon, Male Half-Orc Fighter 7
Medium (5'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)10 (+0) 11 (+0)10 (+0)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 40000 cp. Blue quartz (16 gp).


Social Check DCs

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