Vadania Iathrana, Female Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears a weathered and beat up set of banded mail beneath an oversized tan coat. She has a very tight haircut. Her face is covered beneath a completely black helmet.
Personality: She loves telling others what to do and how they should feel about things. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Vadania was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Merchant they were divorced and she won custody of their daughter. She worked as a Stableman, and she later adopted a second daughter.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Opinionated, Philantrophist. Bonds: Poor, Family. Occupation: Stableman
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4000 cp. 1 Chain shirt. 1 Darkwood Shield.
Ahlyssa Peyton, Female Human [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She has the majority of her body covered in plate. Her whole body is exceptionally muscular. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Ahlyssa is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Ahlyssa was born on a far northern plains where she grew up under the tutelage of her mother, an expert Bellfounder. She left for the north, certain she would find work there.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Extrovert, Logical. Flaws: Insane. Bonds: Immigrant. Occupation: Bellfounder
Voice: Posh accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 90 pp. Chrysoprase (40 gp). Tourmaline (110 gp). 1 Masterwork Common Ranged Weapon.
Hogar Woods, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man has a large white mantle and cape that has been intricately interwoven into his green robe. He sports a long brown beard, and similarly colored long hair. This blue eyed westerner is not easily forgotten.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Hogar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of western immigrants he idolized his mother. Hogar was born on a far western desert where he grew up under the tutelage of his mother, an expert Barrister. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark
Ideals: Passionate. Flaws: Hedonist. Bonds: Immigrant, Adventurer, Job. Occupation: Barrister
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 36 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: Deep blue spinel (1400 gp). Violet garnet (1400 gp). Amber (90 gp). Tiger eye turquoise (4 gp). 1 Minor magic item.
Glim Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and pastel robe with the hood down. He carries a battered scythe and tarnished spear as well. His hair is white and curly. His amber eyes have a joyful gleam in them most of the time.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with a lost civilization.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Glim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: A deep hatred of goblins; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Insomniac. Bonds: Adventurer, Religious, Enemies. Occupation: Weaver
Voice: Italian accent
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 12)
Armor Class 11
Hit Points 111 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Halfling, Elven
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
Possessions: 15000 sp. Tourmaline (80 gp). 1 Minor magic item. 1 Minor magic item.
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