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NPC Generator

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Advanced [show]


Quillathe Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she prefers to wear blue clothing when she does not wear armor. She has moderate length chestnut hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. As long as the job gets done she does not care how it got done.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A freak accident while working with her Unemployed mother left her crippled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality.

Ideals: Professionalism. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Barber

Voice: Prounounces S like Z

Attributes [hide]

Quillathe Sylvaranth, Female Elf Commoner 2
Medium (5'0") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)12 (+1) 17 (+3)15 (+2)
Skills Nature +3, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Bimpnottin Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears very tight pants and wife beaters, though occasionally she sports a tan coat. She keeps her long black hair kept up in a rat tail. Her blue eyes dart from person to person to random spaces in the air.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born on a small isolated farm. Bimpnottin was born on a far southern plains where she grew up under the tutelage of her father, an expert Banker. She now owns her own business.

Motivation: She is wracked by social anxiety; and balancing her hectic life and new banker responsibilities is difficult

Flaws: Fearful. Bonds: Job, Criminal record, Nature, Immigrant. Occupation: Banker

Voice: Breathy voice

Attributes [hide]

Bimpnottin Oomtrowl, Female Gnome Commoner 4
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)15 (+2) 13 (+1)9 (-1)
Skills Investigation +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Moss agate (9 gp). White pearl (40 gp).


Social Check DCs


Sun In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears pastel trousers with black and tan striped suspenders. He wears various colorful collared shirts. His cinnamon fur is slicked back into a classic pompadour. He has amber eyes and a pastel hat with a black feather.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a ruthless business man, a trait he acquired from his mother.

History: A powerful brothel owner made him what he is. His family was turned out during the war. He and his family wandered west to less war torn lands. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and he's repulsed by the pc

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic, PTSD. Bonds: Mentor. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Sun In Woods, Male Tabaxi Expert 9
Medium (6'8") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 17 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 6 (-2)17 (+3) 12 (+1)12 (+1)
Skills Deception +4, Medicine +4
Senses Passive Perception 11
Languages Common, Infernal, Draconic, Abyssal
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4

Possessions: 1100 gp. Lapis lazuli (9 gp). Star rose quartz (20 gp). Eye agate (9 gp). Eye agate (9 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ûshgol Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is short and chestnut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Ûshgol was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Blacksmith like his mother before him.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Athletic. Flaws: Terse, Fearful. Bonds: Family, Job. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Ûshgol Adley, Male Half-Orc Bard 3
Medium (5'9") Half-Orc, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)6 (-2) 13 (+1)12 (+1)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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