Hirrathak Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His copper crest is still thick. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He will rave to anyone who will listen. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Hirrathak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hirrathak decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Addict, Insane, Impulsive. Bonds: Rich, Criminal record. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 85 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
Possessions: 8000 gp. Fiery yellow corundum (1400 gp). Deep blue spinel (1300 gp). Tiger eye turquoise (15 gp). Amethyst (160 gp). Blue star sapphire (1400 gp). Hematite (15 gp). Deep blue spinel (1300 gp). Aquamarine (1300 gp). Citrine (20 gp). Malachite (15 gp). Deep blue spinel (1300 gp). Rock crystal (20 gp). Malachite (15 gp). Hematite (15 gp). Pink pearl (160 gp). Alexandrite (1300 gp). Emerald (1400 gp). Aquamarine (1300 gp). Silver pearl (160 gp). 1 Medium magic item.
Taklinn Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'2" southern man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly auburn, has prominent grey streaks. He wears a mask on his face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses divination through singing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Taklinn took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the south
Ideals: Entrepeneur, Optimist, Gifted. Flaws: Depressed. Bonds: Slave. Occupation: Engraver
Voice: Strong lisp
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 15000 sp. 1 Minor magic item.
Shax Principle, Female Tiefling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she is constantly adorned with expensive silk clothing, often dyed in bright green and red, and wears rings and necklaces with large, colorful gems. Her brown hair is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She plays an instrument quite well.
History: She was born in the south, but her parents moved at a very young age to the east. Shax abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants to meet her childhood hero.
Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Rich, Immigrant, Adventurer. Occupation: Weaver
Voice: Gruff and masculine
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 80 gp.
Rolf Walpole, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a brown cloak and cross-gartered red stockings and is in decent physical shape. His hair, while still mostly blonde, has prominent grey streaks. His brown unseeing eyes seem to look past you.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Energy wise he seems alert and responsive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He dropped out of school before completing his studies. He has worked as a Fortune-teller like his father before him.
Motivation: To be a Brewer again; and he'd like to take his coworkers down a peg
Ideals: Professionalism, Logical. Flaws: Disease. Bonds: Job, Rich. Occupation: Fortune-teller
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!


