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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gerald Hayden, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. He wears his black hair up in a very large beehive style do. His eyes are a pleasant hazel.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not trust anyone and sleeps with one eye open.

History: He was born to a criminal king-pin and mafia family A gifted student he started as a Architect, but he got bored and became a Dilettante. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To clean up the streets; and further expansion of business

Flaws: Terse, Insomniac. Bonds: Criminal record, Job, Guardian. Occupation: Dilettante

Voice: Speaks with a cold

Attributes [hide]

Gerald Hayden, Male Human Monk 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills History +4, Performance +5
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ghaliver High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears skinny pants and wears a white and red robe with the hood down. He wears his chestnut hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is irascible and easily irritated. Further he is a bit of a stoner and is frequently out of it.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He struck the Mercenary job and began his own company from there.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Logical. Flaws: Antagonistic, Addict. Bonds: Poor, Job. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Ghaliver High-hill, Male Halfling Wizard 7
Small (3'1") Halfling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 16 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)17 (+3) 11 (+0)8 (-1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Sylvan, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444321000

Possessions: 10000 sp. Lapis lazuli (11 gp).


Social Check DCs


Guy Carlyle, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft pastel waves gently in the breeze. His chestnut hair is cut short. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: He was born several months after his mother was called into army service. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He seems to be bored by most things; and he is content

Ideals: Persistence, Gifted. Flaws: Mundane. Bonds: Rich, Military. Occupation: Cartwright

Voice: Laughs frequently while speaking

Attributes [hide]

Guy Carlyle, Male Human Fighter 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Celestial, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp. Red-brown spinel (100 gp).


Social Check DCs


Naill Holimion, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a tan tunic with blue highlights, and long grey pants that bunch up around his shoes. His black hair is thinning but still full. His brown unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in the north his family was never financially stable. He worked as a nervous Priest and found it very stressful. After a long history of fighting, Naill and his spouse have recently divorced.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Criminal record, Poor, Job. Occupation: Priest

Voice: Rhymes sentences (sorry)

Attributes [hide]

Naill Holimion, Male Elf Commoner 3
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Sleight of Hand +6, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs

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