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NPC Generator

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Advanced [show]


Sarah Sydney, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 4'10" and is a bit bulky. She is very muscular particularly in the legs. She wears a brown coat over a grey low-cut shirt, and a deerstalker hat upon her head. Her black hair is styled in orderly dreadlocks. Her amber eyes are passionate and lively.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Animals are drawn to her, and she is able to talk to them.

History: Born in the north to a Beggar, Sarah learned a great deal about her father's area of expertise. She found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now owns her own business.

Motivation: She is unsatisfied with her job; and to be a actor again

Ideals: Philantrophist, Gifted. Bonds: Job, Adventurer. Occupation: Beggar

Voice: Middle-eastern accent

Attributes [hide]

Sarah Sydney, Female Human Ranger 3
Medium (4'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Ridaro Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'9", this woman is well dressed, but even with her fine clothing she looks run-down. Her tied-back hair is black. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her mother raised her in a mountain cabin. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Scribe kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she seems to be bored by most things

Flaws: Mundane, Forgetful. Bonds: Poor, Nature, Criminal record. Occupation: Scribe

Voice: Pirate accent

Attributes [hide]

Ridaro Amakiir, Female Half-Elf Adept 1
Medium (4'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 5 (-3)8 (-1) 9 (-1)13 (+1)
Skills Persuasion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Rose (80 gp).


Social Check DCs


Drenna Brandon, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a long golden ponytail with little hanging trinkets. This amber eyed southerner is not easily forgotten.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She got into the Bowyer business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bowyer work with an outfit from a few towns over. Bowyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Opinionated. Flaws: Secretive, Insane. Bonds: Job. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

Drenna Brandon, Female Half-Orc Bard 12
Medium (5'4") Half-Orc, Chaotic Good (CR 12)
Armor Class 10
Hit Points 110 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 20 (+5)5 (-3) 15 (+2)6 (-2)
Skills Intimidation +2, Survival +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A roughly beaten golden orb (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A silver and pearl hairclip (60 gp). Gold dragon comb with red garnet eye (600 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). Solid gold idol (700 gp). A necklace of small pink pearls (3000 gp).


Social Check DCs


Nalral Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with brown lining and desert motifs, and sports empty pouches on his belt. With a patchy white beard and wild white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His parents moved while he was still in utero so he is the first generation to be born here. Nalral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nalral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Professionalism, Fighting. Flaws: Depressed. Bonds: Immigrant, Adventurer. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

Nalral Fallack, Male Dwarf Warrior 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 13 (+1)7 (-2)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 300 sp.


Social Check DCs

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