Marbas Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right leg. He is typically in his Gardener uniform. He wears a deerstalker hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Marbas was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Gardener.
Motivation: His spouse's relatives view him with great suspicion; and balancing his hectic life and new gardener responsibilities is difficult
Ideals: Extrovert. Bonds: Job, Family, Immigrant. Occupation: Gardener
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 16)
Armor Class 13
Hit Points 141 (16d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 20 (+5) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
Possessions: 900 pp. Alexandrite (200 gp). Violet garnet (200 gp). Banded agate (4 gp). Banded agate (4 gp). Tiger eye turquoise (4 gp). Alexandrite (200 gp). Red-brown spinel (160 gp). Pink pearl (160 gp). Moss agate (4 gp). Lapis lazuli (4 gp). Aquamarine (200 gp). Lapis lazuli (4 gp). Blue quartz (4 gp). 1 Minor magic item.
Armara Skill, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a black Stetson hat and black clothes. She wears a Stetson hat to cover her moderate length chestnut hair. She wears a mask on her face.
Personality: Aggressive, abrasive, and angry, Armara embodies much of what other species detest in the Tieflings. She is an amazing painter.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She became a Shoemaker soon after.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Job, Adventurer. Occupation: Shoemaker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 37 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Druidic, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20000 cp. Violet garnet (500 gp). Golden yellow topaz (500 gp).
Anakis Frailty, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a green coat over a violet low-cut shirt, and a broad hat upon her head. Her hair is short and silver. She has a dull look in her black eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Anakis lived on a farm with her mother, near the main road leading to a nearby town. She took every job she could get her hands on, but the opportunities for Tieflings in the north were limited. She left for the north, certain she would find work there.
Motivation: Marry her sister to traveling adventurers; and doesn't want to be a healer and was forced into it by her family
Ideals: Athletic, Joker, Philantrophist. Bonds: Family, Immigrant. Occupation: Healer
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +3
Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heward Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears rags and sports a simple walking cane. He wears his hair in dreadlocks. His violet unseeing eyes seem to look past you.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is frequently practicing swordplay.
History: Born in the west to a Fletcher, Heward learned a great deal about his father's area of expertise. A freak accident while working with his Carter father left him crippled. He has achieved small success as a Fletcher.
Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern
Ideals: Joker. Flaws: Disease, Insane. Bonds: Poor, Military, Job. Occupation: Fletcher
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: Gold dragon comb with red garnet eye (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!

