Gerbo Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long red hair kept up in a rat tail. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also hits on women, regardless of circumstances.
History: His mother raised him in a mountain cabin. Gerbo was born on a far southern island where he grew up under the tutelage of his father, an expert Healer. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has a crush on the local Spy; and he would like to get married and retire
Ideals: Athletic, Persistence. Bonds: Has a crush, Nature, Immigrant. Occupation: Healer
Voice: Dutch accent
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 8
Hit Points 14 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 5 (-3) | 18 (+4) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
Possessions: 1 Masterwork Uncommon Weapon.
Bolhild Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'3" and is a bit bulky. She is very muscular particularly in the legs. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her long black hair is drawn into a two foot long braid. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has a massive crush on the younger sibling of the Carter who has hired her part-time. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was always a brilliant, if unscrupulous mind. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has gone from town to town working and never settling down anywhere, but has fallen for a local Stylist. She hasn't told them the truth, but wants to settle down with them.
Motivation: Meet up once more with her childhood friend; and wants a kiss
Ideals: Logical. Flaws: Insane. Bonds: Has a crush, Rich, Adventurer. Occupation: Carter
Voice: Slurs words
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 9000 cp.
Griselda Pinkerton, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears grey trousers with black and grey striped suspenders. She wears various colorful collared shirts. She keeps her golden hair in a flapper bob. Her eyes are likewise amber.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She would rather hide behind her crafts than deal with other people.
History: Griselda was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Griselda was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Griselda decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She ran away from her former home and has been making her living as a Tanner for the past few years.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and expand her business
Ideals: Artistic. Flaws: Shy. Bonds: Job, Poor, Criminal record. Occupation: Tanner
Voice: Smooth and feminine
Attributes [hide]
Medium (4'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp.
Egelina Copeland, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her blonde hair is drawn into a tight pony tail with a skull scrunchie. She wears large thick round spectacles.
Personality: Calm and collected, she is a well trained Sailor. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Egelina was born in the west. At a young age she loved to build and create. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She doesn't get along with people that don't share her tastes; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Persistence, Impeccable. Bonds: Job, Adventurer, Debt. Occupation: Sailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 42 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 2800 gp. Cloth of gold vestments (120 gp). Embroidered and bejeweled glove (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Carved bone or ivory statuette (70 gp). Gold and ruby ring (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

