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NPC Generator

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Advanced [show]


Ahlyssa Galanodel, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 5'2" and is dressed in earthy colors with a violet and green handkerchief worn on her left side. Her left leg appears badly burned and disfigured. Her blonde hair is cut short. This gray eyed northerner is not easily forgotten.

Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She misses her home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city she treasured whatever gifts she got. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Regain custody of her daughter; and she desires power and/or immortality

Flaws: Racist. Bonds: Immigrant, Poor, Adventurer, Family. Occupation: Bookbinder

Voice: Speaks with back of mouth

Attributes [hide]

Ahlyssa Galanodel, Female Half-Elf Wizard 1
Medium (5'2") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 20 gp.


Social Check DCs


Panana Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case. She has a very tight haircut. She has violet eyes.

Personality: She is extraordinarily eccentric. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: When she was but 5 years old her parents immigrated from the north. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Expand her business; and she has passion for adventuring and risk

Ideals: Optimist. Flaws: Insane. Bonds: Immigrant, Adventurer, Job. Occupation: Courier

Voice: High pitched and raspy

Attributes [hide]

Panana Musgraben, Female Gnome Warlock 4
Small (3'1") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)11 (+0) 15 (+2)9 (-1)
Skills Athletics +0, Intimidation +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Frouse Timbers, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'7" and wears bulky tan painted plate armor. With bright silver hair and a scraggly beard. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Philantrophist, Entrepeneur, Fighting. Flaws: Addict. Bonds: Military. Occupation: Miller

Voice: Excited and jittery

Attributes [hide]

Frouse Timbers, Male Gnome Expert 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)17 (+3) 12 (+1)9 (-1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Halfling, Celestial
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Embroidered and bejeweled glove (1000 gp).


Social Check DCs


Drogo Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a rose on it. His chestnut hair is knotted and matted. His eyes are gray and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. Drogo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was always a brilliant, if unscrupulous mind. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Impulsive, Hedonist, Insane. Bonds: Poor. Occupation: Butcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Drogo Skelton, Male Human Expert 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)9 (-1) 14 (+2)11 (+0)
Skills Nature +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp. An abacus with copper, silver and gold markers (170 gp).


Social Check DCs

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