Raymond Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a simple violet robe with grey stripes complete with hood. His white hair is heavily combed to the left. His blue eyes dart from person to person.
Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the south to a Tailor, Raymond learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has taken up work as a Tailor and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To pay off his debts; and expand his business
Ideals: Optimist. Flaws: PTSD. Bonds: Job, Adventurer, Debt. Occupation: Tailor
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 15 (+2) | 6 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
Emmeline Sheldon, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing colorful clothing, dressed as a Fisher. Her tied-back hair is auburn. She is baby faced.
Personality: Always inclined to offer people food she seems plenty friendly. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fisher. She has since lost track of the people in her past.
Motivation: Retire the richest woman in the west; and her spouse's relatives view her with great suspicion
Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Family, Immigrant, Job. Occupation: Fisher
Voice: Sleepy voice
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 30 gp. 1 Masterwork Common Melee.
Oriff Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a brown tunic with yellow highlights, and long tan pants that bunch up around her shoes. Her hair is greying and her face has many wrinkles. She has brown eyes.
Personality: Aggressive, abrasive, and angry, Oriff embodies much of what other species detest in the Dwarves. She is used to getting what she wants. In part because she is a meticulous planner.
History: Gifted from a young age, Oriff studied abroad. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Recently she has begun working with bootleggers and crooks.
Motivation: She has decided she is irredeemable; and expand her business
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Jeweler
Voice: Italian accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 11)
Armor Class 10
Hit Points 39 (11d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 500 gp. Citrine (70 gp). Violet garnet (1300 gp). Peridot (70 gp). Rose (70 gp). Rose (70 gp). Eye agate (7 gp). Rhodochrosite (7 gp). Chrysoberyl (110 gp). Eye agate (7 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Murphy, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He has a penchant for wearing a ring with an oversized emerald on his right hand. His golden hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.
Personality: Prone to second guessing himself, he comes off as nervous. Flattery will make him almost putty in your hands.
History: He was born to a criminal king-pin and mafia family His mother was very strict, and drilled into him lessons on being the perfect gentleman. After months of barely getting by, Charles managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has money and likes to spend it; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable. Flaws: Shy, Selfish. Bonds: Rich, Criminal record. Occupation: Baker
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
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