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NPC Generator

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Advanced [show]


Sarai Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears white trousers with grey and brown striped suspenders. She wears various colorful collared shirts. Her whole body is exceptionally muscular. Her hair is short and chestnut. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is lazy, self-centered, vain, and jealous.

History: She was born in the north. As a young adult she joined a group advocating for an improvement in Halfling conditions. Being a Sailor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Selfish, Racist, Disease. Bonds: Immigrant, Criminal record. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Sarai Sunmeadow, Female Halfling Monk 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 52 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Performance +3, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp. Eye agate (15 gp). Chrysoprase (50 gp). Bloodstone (50 gp). Amber (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Altham, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he likes to wear grey tank tops with blue pants. He keeps his chestnut hair in a pixie cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He works hard and plays hard.

History: Alex lived on a farm with his father, near the main road leading to a nearby town. When Alex reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their daughter. He worked as a Locksmith, and he later adopted a second daughter.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his spouse's relatives view him with great suspicion

Flaws: Insane, Hedonist. Bonds: Family, Military, Criminal record. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Alex Altham, Male Human Monk 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)13 (+1) 9 (-1)15 (+2)
Skills Intimidation +4, Stealth +0
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 600 sp.


Social Check DCs


Rangrim Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears his blonde hair up in a very large beehive style do. His amber eyes dart from person to person.

Personality: Rangrim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born at the edge of vast mountains. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Artistic, Gifted. Bonds: Rich, Nature, Adventurer. Occupation: Animal Trainer

Voice: Eastern European accent

Attributes [hide]

Rangrim Morigak, Male Dwarf Aristocrat 12
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 57 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)8 (-1) 13 (+1)15 (+2)
Skills Performance +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 200 pp. Silver ewer (100 gp). Gold dragon comb with red garnet eye (800 gp). Jeweled gold crown (4000 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Finely wrought small gold bracelet (100 gp). Black velvet mask with numerous citrines (60 gp). Jeweled anklet (3000 gp). Fire opal pendant on a fine gold chain (1300 gp).


Social Check DCs


Gomory Dalton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown tunic with black highlights, and long green pants that bunch up around his shoes. He has styled his blonde hair well, parting it to the left. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He also hits on women, regardless of circumstances.

History: The child of a Farmer, who enjoyed hunting, Gomory was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.

Motivation: Many orcs want him driven away; and wants his loneliness to end

Ideals: Professionalism. Flaws: Addict. Bonds: Has a crush, Nature, Adventurer, Enemies. Occupation: Dyer

Voice: Posh accent

Attributes [hide]

Gomory Dalton, Male Human Ranger 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)12 (+1) 15 (+2)15 (+2)
Skills Deception +4, History +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 sp.


Social Check DCs

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