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NPC Generator

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Advanced [show]


Three Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman dresses in pastel turtlenecks beneath a yellow coat with tan slacks and is in decent physical shape. Her fur is cut close to her head. She tend to wears goggles to shield her eyes.

Personality: She is fixated on the number 87. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. When she's not drinking or sleeping the drinks off, she's doing singing.

History: When she was but 4 years old her parents immigrated from the south. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She left for the south, certain she would find work there.

Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally

Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Bather

Voice: Cold and demanding tone

Attributes [hide]

Three Of Wine, Female Tabaxi Aristocrat 1
Medium (5'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)9 (-1) 16 (+3)14 (+2)
Skills Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Yurgunn Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing a long, brown, dusty cloak. Her blonde hair is lengthy. She has brown eyes and a brown hat with a grey feather.

Personality: A skeptical and narcissistic woman, Yurgunn's first love is herself. Her second love is also herself. Flattery will make her almost putty in your hands.

History: Yurgunn lived on a farm with her father, near the main road leading to a nearby town. She moved out east to avoid the crime she committed. Due to her spouse's obsession with being a Interpreter they were divorced and she won custody of their daughter. She worked as a Stylist, and she later adopted a second daughter.

Motivation: She wants revenge against gnolls; and seeks redemption

Ideals: Impeccable. Flaws: Selfish. Bonds: Family, Criminal record, Enemies. Occupation: Stylist

Voice: Stutters

Attributes [hide]

Yurgunn Daerdahk, Female Dwarf Sorcerer 10
Medium (4'3") Dwarf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 52 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)15 (+2) 11 (+0)13 (+1)
Skills Nature +6, Stealth +5
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666653

Possessions: 1600 gp. Chrysoberyl (160 gp). Onyx (50 gp). Sard (50 gp). Jasper (50 gp). Tourmaline (160 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salasar Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports green clothing, slightly heavier than average wear. His white crest is braided into rings. His red unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also hits on women, regardless of circumstances.

History: The child of a Carpenter, who enjoyed hunting, Salasar was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Wants a kiss.

Ideals: Philantrophist. Flaws: Disease. Bonds: Has a crush, Nature, Rich. Occupation: Guard

Voice: Scandinavian accent

Attributes [hide]

Salasar Raghthroknaar, Male Dragonborn Aristocrat 12
Medium (6'6") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 79 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Animal Handling +5, Arcana +7
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Celestial
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 4000 gp. Hematite (12 gp). Tiger eye turquoise (12 gp). Lapis lazuli (12 gp). Obsidian (12 gp). Star rose quartz (60 gp). 1 Minor magic item.


Social Check DCs


Akmen Deft, Male Tiefling [Permalink]

Personal [hide]

Description: This man is renowned for his bright green suits and hats. He has a penchant for wearing a ring with an oversized emerald on his right hand. He wears a Stetson hat to cover his moderate length black hair. His red eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. He has all his life been fascinated with dancing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Akmen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day; and his spouse's relatives view him with great suspicion

Ideals: Artistic, Fighting. Bonds: Rich, Guardian, Family, Criminal record. Occupation: Mayor

Voice: Draws out vowels

Attributes [hide]

Akmen Deft, Male Tiefling Expert 1
Medium (5'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)18 (+4) 13 (+1)14 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Aquan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 160 gp.


Social Check DCs

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