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NPC Generator

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Ability Scores
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Advanced [show]


Fargrim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.

History: Fargrim was born in the south. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Persistence. Flaws: Insane. Bonds: Adventurer, Military, Mentor. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Fargrim Lutgehr, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 17 (+3)6 (-2)
Skills Athletics +3, History +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Yevelda Dayton, Female Half-Orc [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she wears a white tunic with black highlights, and long tan pants that bunch up around her shoes. She has moderate length black hair. Her green eyes lackadaisically let the world flow into them.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. The war was a terrible time for her, and Yevelda does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Yevelda was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Blacksmith. She has drifted from career to career and currently works as a Blacksmith.

Motivation: She is unsatisfied with her job.

Ideals: Optimist. Flaws: Depressed. Bonds: Military, Poor, Job. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Yevelda Dayton, Female Half-Orc Barbarian 2
Medium (5'8") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 13 (+1)6 (-2)
Skills Deception +0, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Infernal, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp.


Social Check DCs


Drifting Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a skull on it. He keeps his brown fur in a flapper bob. He has gleaming, smiling yellow eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also has developed a complete distrust of the Mason profession.

History: Drifting was raised in a hard working conservative environment. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their daughter. He worked as a Carter, and he later adopted a second daughter.

Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Rich, Job, Debt, Family, Religious. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Drifting Grass, Male Tabaxi Warrior 9
Medium (5'6") Tabaxi, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 67 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)15 (+2) 9 (-1)15 (+2)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 9
Languages Common, Auran, Druidic
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +2

Possessions: 130 pp. White opal (1100 gp). Chrysoberyl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mara Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned female wears a yellow cloak and cross-gartered tan stockings. She is tall, broad shouldered and powerfully built. Her chestnut hair is well kept. Her violet eyes lackadaisically let the world flow into them.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mara is combative with any and all who dare try her patience in the slightest.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. A freak accident while working with her Servant father left her crippled. She used her abilities to travel the world and help people.

Motivation: Balancing her hectic life and new Merchant responsibilities is difficult; and further expansion of business

Ideals: Philantrophist, Justice. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Mara Sherman, Female Half-Elf Sorcerer 5
Medium (5'1") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 18 (+4)5 (-3) 14 (+2)14 (+2)
Skills History +0, Performance +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 gp.


Social Check DCs

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