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NPC Generator

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Advanced [show]


Nedda Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 2'9" and is a bit bulky. She is very muscular particularly in the legs. She wears rags and sports a simple walking cane. Her auburn hair is lengthy. She wears large thick round spectacles.

Personality: Calm and collected, she is a well trained Glassblower. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the south her family was never financially stable. There was a wharf not far from home where she often wandered off to fish. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: She has a crush on the local Miller; and wants her loneliness to end

Bonds: Poor, Job, Nature, Adventurer, Has a crush. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

Nedda Hogcollar, Female Halfling Druid 7
Small (2'9") Halfling, Chaotic Good (CR 7)
Armor Class 15
Hit Points 37 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Investigation +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 30000 cp.


Social Check DCs


Sethrekar Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. His white crest is thinning but still full. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the east his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.

Motivation: His religion dominates his actions.

Ideals: Optimist. Flaws: Shy. Bonds: Poor, Religious. Occupation: Carter

Voice: Slurs words

Attributes [hide]

Sethrekar Skaarzborroosh, Male Dragonborn Expert 2
Medium (6'1") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)14 (+2) 13 (+1)16 (+3)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Gnome
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: Red spinel (110 gp). Tourmaline (110 gp).


Social Check DCs


Fragrant Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. His lavender fur is drawn into a tight pony tail with a rose scrunchie. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised by priests from a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He is greedy; and he desires power and/or immortality

Ideals: Philantrophist. Bonds: Rich, Adventurer, Religious, Mentor. Occupation: Detective

Voice: Low rumbling, strings words together

Attributes [hide]

Fragrant Running, Male Tabaxi Aristocrat 6
Medium (6'7") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 55 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)18 (+4) 8 (-1)11 (+0)
Skills Intimidation +3, Religion +7
Senses Passive Perception 9
Languages Common, Aquan, Ignan, Abyssal, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Tricking In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a halberd on his belt. He carries a battered whip and tarnished halberd as well. His fur is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Adventurer, Family. Occupation: Herbalist

Voice: Middle-eastern accent

Attributes [hide]

Tricking In Woods, Male Tabaxi Sorcerer 3
Medium (5'7") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)9 (-1) 5 (-3)13 (+1)
Skills Insight -1, Medicine -1
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs

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