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NPC Generator

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Advanced [show]


Ahlyssa Stanton, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She sports grey clothing, slightly heavier than average wear. She wears her chestnut hair down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: Confrontational and typically high on some drug or another. She has a small toy that she constantly fidgets with.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Interpreter.

Motivation: Further expansion of business.

Flaws: Addict, Disease. Bonds: Job. Occupation: Interpreter

Voice: Spits words with contempt

Attributes [hide]

Ahlyssa Stanton, Female Human Sorcerer 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 11 (+0)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Syllin Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: 5'4" and muscular, this eastern woman wears a tan shirt with thin pastel vertical stripes and grey pants. Her auburn hair is still thick. Her amber eyes peer out from beneath her deerstalker tan hat.

Personality: She will rave to anyone who will listen. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Syllin lived on a farm with her father, near the main road leading to a nearby town. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has been saving her money to try and buy her brother's freedom.

Motivation: To reunite with her absent father; and her spouse's relatives view her with great suspicion

Ideals: Athletic, Fighting. Flaws: Insane. Bonds: Nature, Family. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Syllin Qualanthri, Female Elf Warrior 1
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Elven, Orc, Goblin, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp.


Social Check DCs


Drifting Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She has a moderate pudge and is not very fit. Her black fur is lengthy. Her amber eyes dart from person to person.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is afraid of women and trembles around them

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drifting took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and she has a rivalry with the church that dominates her actions

Flaws: Antagonistic, Shy. Bonds: Nature, Criminal record, Religious. Occupation: Map Maker

Voice: Forgets to breathe while speaking

Attributes [hide]

Drifting Shore, Female Tabaxi Warlock 5
Medium (5'6") Tabaxi, True Neutral (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)11 (+0) 6 (-2)17 (+3)
Skills History +3, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 600 gp. Alexandrite (200 gp).


Social Check DCs


Sarah Harlan, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is typically in her Fortune-teller uniform. Her red hair is drawn into a tight pony tail with a clover scrunchie. She wears round tiny glasses practically rammed into her face.

Personality: Stoic and calm, she prefers to meditate than take action. A true patriot, Sarah would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother was a soldier and died while she was still young. Sarah was left her mother's suit of armor and trained in its use and care. She now owns her own business.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new fortune-teller responsibilities is difficult

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Sarah Harlan, Female Human Bard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)8 (-1) 12 (+1)11 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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