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NPC Generator

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Advanced [show]


Gimurt Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a small bristly mustache and wavy brown hair. He has green eyes and a brown hat with a green feather.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born into a rich family. Gimurt abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Money/treasure; and many goblins want him driven away

Bonds: Job, Has a crush, Adventurer, Rich, Enemies. Occupation: Bather

Voice: Pronounces difficult words wrong

Attributes [hide]

Gimurt Aranore, Male Dwarf Commoner 3
Medium (4'0") Dwarf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 15 (+2)6 (-2)
Skills Performance +0, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp. Deep blue spinel (400 gp). Malachite (10 gp). Freshwater pearl (10 gp). 1 Silk rope. 1 Masterwork Thieves’ tools.


Social Check DCs


Theren Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He prefers to wear flannel. His whole body is exceptionally muscular. He keeps his chestnut hair in a flapper bob. His eyes are violet.

Personality: He dislikes all the random violence that takes place in the west. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Elves in the west were limited. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many dire rats want him driven away; and retire the richest man in the west

Ideals: Pacifist, Extrovert, Entrepeneur. Bonds: Immigrant, Enemies. Occupation: Stylist

Voice: Soft and melodious

Attributes [hide]

Theren Qualanthri, Male Elf Commoner 3
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)12 (+1) 10 (+0)16 (+3)
Skills Persuasion +5, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Vorka Dayton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. She has slicked back red hair. She is baby faced.

Personality: A skeptical and narcissistic woman, Vorka's first love is herself. Her second love is also herself. She is used to getting what she wants. In part because she is a meticulous planner.

History: Sold as a small child to a necromancer, Vorka was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When money was particularly tight she was walking through alleys when she overheard a Miller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Nothing but the best is good enough for her; and wants to work out more often

Ideals: Athletic, Impeccable, Professionalism. Bonds: Mentor, Poor. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Vorka Dayton, Female Half-Orc Druid 1
Medium (5'1") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 16 (+3)7 (-2)
Skills Perception +5, Persuasion +0
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 4000 cp.


Social Check DCs


Ida Cotton, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is white and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She works hard and plays hard.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ida took refuge in the large cave and found the beat up sickle and armor she uses now. She now spends her time doing works of charity.

Motivation: She is greedy.

Ideals: Athletic, Philantrophist. Flaws: Hedonist. Bonds: Rich, Nature. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Ida Cotton, Female Human Aristocrat 1
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 7
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 18 (+4)10 (+0) 14 (+2)13 (+1)
Skills Athletics +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +2

Possessions: 4000 cp.


Social Check DCs

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