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NPC Generator

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Advanced [show]


Shadow Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a pastel shirt, with a red mid length skirt with red tights and flats, usually wearing a coat over them. Her gray fur is still thick. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: A powerful slaver made her what she is. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: Marry her sister to traveling adventurers; and regain custody of her daughter

Ideals: Justice, Opinionated. Flaws: Addict. Bonds: Mentor, Family. Occupation: Fletcher

Voice: Creaky witch voice

Attributes [hide]

Shadow Plume, Female Tabaxi Monk 1
Medium (5'10") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Jebeddo Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a well pressed and immaculate suit (or dress). His long black hair reaches down to his waist. He has gleaming, smiling hazel eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 4 years.

Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found

Ideals: Justice, Entrepeneur. Bonds: Family, Job, Military. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Jebeddo Daergel, Male Gnome Wizard 5
Small (3'3") Gnome, True Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 17 (+3)9 (-1) 13 (+1)16 (+3)
Skills Acrobatics +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Great Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears brown painted combat armor at almost all times. Her cinnamon fur is braided into rings. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and she has a rivalry with the church that dominates her actions

Flaws: Disease. Bonds: Religious, Rich. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Great Timber, Female Tabaxi Adept 9
Medium (6'4") Tabaxi, Neutral Good (CR 9)
Armor Class 13
Hit Points 18 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 7 (-2)9 (-1) 10 (+0)12 (+1)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 2000 gp. An abacus with copper, silver and gold markers (170 gp). Brass mug with jade inlays (600 gp). Solid gold idol (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Radomir Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a white feathered hat and white clothes. Beneath his clothing is a huge mess of scar tissue. His hair is black and curly. He has several tiny opal earrings on each ear.

Personality: Eccentric and domineering, Radomir will drive conversation. He is a font of random trivia from the lore and stories he has discovered

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and to share knowledge with the world

Ideals: Extrovert, Logical, Artistic. Bonds: Slave, Rich, Nature. Occupation: Barber

Voice: Complex vocabulary, royal

Attributes [hide]

Radomir Shadowquick, Male Halfling Rogue 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)12 (+1) 13 (+1)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs

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