Jocelyn Brinker, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he does not wear sleeves and tends to eschew shirts when he can avoid it. With bright blonde hair and a scraggly beard. His eyes, though not visible through his cowl, are violet.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also is a firm believer in the manly ideal.
History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Baker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Baker they were divorced and he won custody of their son. He worked as a Guard, and he later adopted a second son.
Motivation: A need for knowledge about a nearby landmark; and his spouse's relatives view him with great suspicion
Flaws: Shy, Impulsive. Bonds: Mentor, Family, Adventurer. Occupation: Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 28 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 1000 gp. Deep blue spinel (200 gp). Rhodochrosite (11 gp). Alexandrite (200 gp). Coral (130 gp). 1 Minor magic item.
Findex Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman dresses in black turtlenecks beneath a brown coat with black slacks. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. She has moderate length black crest. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is irascible and easily irritated. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She dropped out of school before completing her studies. Being a Engraver kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Someone believes her a fraud; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Criminal record, Enemies. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Auran, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 23000 sp. 1 Superior lock.
Pelt In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is portly but not overly obese. Her beige fur is slicked back into a classic pompadour. Her green eyes peer out from beneath her small brown hat.
Personality: Pelt is depressed about a lot of things. She tends to be a nihilist. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She is the product a well kept family trust fund and as such has never really known need. One day when Pelt was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Pelt was heart-stricken from the event, and her mother started working long hours to provde for them. She has built up a small fortune and can afford her own way.
Motivation: Regain custody of her son; and she has money and likes to spend it
Flaws: Depressed, PTSD. Bonds: Family, Rich. Occupation: Miner
Voice: Indian accent
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Good (CR 4)
Armor Class 14
Hit Points 12 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 29000 sp. Old masterpiece painting (700 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Minor magic item.
Ahrim Mockery, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: He is fixated on the number 87. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the south to a Locksmith, Ahrim learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Locksmith. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels threatened by others; and expand his business
Flaws: Insane, Fearful. Bonds: Has a crush, Job, Adventurer. Occupation: Locksmith
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 59 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Elven, Orc
Attacks Melee +0 / 2d10-3, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 40 pp. Gold and topaz bottle stopper cork (300 gp). Gold and topaz bottle stopper cork (300 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

