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NPC Generator

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Advanced [show]


Ermina Barton, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing a long, grey, dusty cloak. Her blonde hair is braided into rings. Her eyes are likewise green.

Personality: Ermina wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ermina is combative with any and all who dare try her patience in the slightest.

History: She was born at the edge of vast desert. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ermina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ermina. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and she has decided she is irredeemable

Ideals: Disciplined, Justice, Athletic. Bonds: Poor, Nature, Criminal record. Occupation: Mason

Voice: Speaks with squeezed throat

Attributes [hide]

Ermina Barton, Female Human Sorcerer 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)14 (+2) 11 (+0)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 200 sp.


Social Check DCs


Miles Gracey, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears skinny pants and wears a brown and black robe with the hood down. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 6 years old his parents immigrated from the north. He has had some formal writing training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Miles Gracey, Male Human Wizard 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)16 (+3) 11 (+0)14 (+2)
Skills Medicine +2, Religion +5
Senses Passive Perception 10
Languages Common, Infernal, Sylvan, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Therlin Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a robe, a symbol of her god around her neck, and a warhammer on her belt. Her black hair is styled in orderly dreadlocks. Her brown eyes peer out from beneath her wide-brimmed grey hat.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born in the west, but her parents moved at a very young age to the east. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. She left for the west, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined, Optimist. Bonds: Poor, Immigrant. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Therlin Steelfist, Female Dwarf Ranger 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)9 (-1) 16 (+3)12 (+1) 17 (+3)13 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee -2 / 1d6-4, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Silent Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a rose on it. His yellow fur is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was born in the south. Silent was born on a far southern desert where he grew up under the tutelage of his father, an expert Soapmaker. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To reunite with his absent father; and balancing his hectic life and new soapmaker responsibilities is difficult

Flaws: Racist. Bonds: Rich, Job, Immigrant, Has a crush, Family. Occupation: Soapmaker

Voice: Draws out vowels

Attributes [hide]

Silent Grass, Male Tabaxi Fighter 4
Medium (5'7") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)17 (+3) 13 (+1)17 (+3)
Skills Insight +3, Performance +5
Senses Passive Perception 11
Languages Common, Infernal, Abyssal, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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