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NPC Generator

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Advanced [show]


Howard Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his nunchaku. He wears his white hair up in a very large beehive style do. His gray unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Guard father left him crippled. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Disease, Secretive. Bonds: Military. Occupation: Weaver

Voice: Rolls R's

Attributes [hide]

Howard Greenleaf, Male Halfling Adept 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 46 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)7 (-2) 16 (+3)11 (+0)
Skills Performance +3, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 4000 sp.


Social Check DCs


Emerald Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He dresses like a well dressed Unemployed does. His fur is short and gray. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: Emerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is lazy and tries to find solutions quickly.

History: Emerald hails from a village terrorized by brigands. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He has set out to sabotage the competition.

Motivation: Someone believes him a fraud; and revenge

Ideals: Artistic. Flaws: Lazy. Bonds: Job, Enemies. Occupation: Unemployed

Voice: Old Prospector

Attributes [hide]

Emerald Thunder, Male Tabaxi Cleric 9
Medium (6'2") Tabaxi, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 48 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 10 (+0)12 (+1)
Skills Athletics +5, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1900 gp. 1 Minor magic item.


Social Check DCs


Curran Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a white coat. His brown hair is drawn into a tight pony tail with a dagger scrunchie. He has several tiny amethyst earrings on each ear.

Personality: He is happy with his job as a Carpenter. He turns his eye from what people do, preferring to live and let live. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Curran took refuge in the old dungeon and found the beat up trident and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and to be a blacksmith again

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Job, Nature. Occupation: Carpenter

Voice: Sleepy voice

Attributes [hide]

Curran Tosscobble, Male Halfling Monk 15
Small (3'1") Halfling, Neutral Evil (CR 15)
Armor Class 15
Hit Points 87 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Religion +5, Survival +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 4d8-2, Ranged +9 / 4d8+4, Grapple +4

Possessions: 6000 gp. Chalcedony (70 gp). Blue quartz (10 gp). Obsidian (10 gp). Zircon (70 gp). White pearl (160 gp). Deep blue spinel (400 gp). Onyx (70 gp). Obsidian (10 gp). Brown-green garnet (160 gp). Rose (70 gp). Black pearl (400 gp). Banded agate (10 gp). Bloodstone (70 gp). Lapis lazuli (10 gp). Blue star sapphire (1200 gp). Violet garnet (400 gp). Bloodstone (70 gp). Fiery yellow corundum (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diesa Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. Her hair is always cut to a buzz. Her eyes, though not visible through her cowl, are brown.

Personality: She is a Adventurer first and foremost. She believes firmly that knowledge should be universal. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Diesa lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. In the meantime she has taken over work as a Adventurer and occasionally as a mercenary.

Motivation: She'd like to take her coworkers down a peg; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Gifted. Bonds: Job, Family, Adventurer, Debt. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Diesa Burrowfound, Female Dwarf Warrior 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)18 (+4) 11 (+0)13 (+1)
Skills Arcana +6, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Halfling, Auran, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs

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