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NPC Generator

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Advanced [show]


Art Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His gray fur is lengthy and is close to two feet long. His eyes are hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Art lived on a farm with his father, near the main road leading to a nearby town. One day when Art was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Art was heart-stricken from the event, and his mother started working long hours to provde for them. He now spends his time doing works of charity.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Athletic, Philantrophist. Flaws: Shy, PTSD. Bonds: Family. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Art Of Stars, Male Tabaxi Wizard 8
Medium (5'8") Tabaxi, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)4 (-3) 13 (+1)18 (+4)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 gp.


Social Check DCs


Aramil Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears light armors faded through time and improper care. He keeps his blonde hair in a pixie cut. He has gleaming, smiling amber eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He enjoys reading and quiet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a mechanic, and taught him how to fix just about anything. He was granted necromantic powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Logical, Persistence. Flaws: Disease. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Aramil Woods, Male Half-Elf Barbarian 3
Medium (5'7") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)13 (+1) 8 (-1)14 (+2)
Skills History +3, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Violet garnet (400 gp). Moss agate (9 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Diggory Kimberley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he very much looks the part of a Soapmaker. His black hair is slicked back into a classic pompadour. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Flaws: Addict, Forgetful. Bonds: Job, Military, Adventurer. Occupation: Soapmaker

Voice: Sore throat, cough

Attributes [hide]

Diggory Kimberley, Male Human Adept 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 13 (+1)13 (+1) 9 (-1)9 (-1)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Uzza Laughter, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing a long, green, dusty cloak. She wears a wide-brimmed hat to cover her moderate length chestnut hair. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Uzza was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She wants revenge against giants; and someone believes her a fraud

Ideals: Logical. Flaws: Addict. Bonds: Criminal record, Poor, Adventurer, Enemies. Occupation: Mortician

Voice: growls and snarls, animalistic

Attributes [hide]

Uzza Laughter, Female Tiefling Monk 1
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)12 (+1) 9 (-1)15 (+2)
Skills Athletics +5, Stealth +5
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5

Possessions: 6000 cp.


Social Check DCs

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