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NPC Generator

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Advanced [show]


Loopmottin Dunben, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears suspenders and tan workpants. Her shirt is green, and she wears a heavy tan leather apron most of the time. She keeps her auburn hair in a pixie cut. She has several tiny emerald earrings on each ear.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Loopmottin took refuge in the ruined castle and found the beat up warhammer and armor she uses now. She now mingles about in high society.

Motivation: To be a Navigator again; and sabotage a competitor

Flaws: Disease. Bonds: Rich, Adventurer, Nature, Job. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Loopmottin Dunben, Female Gnome Warlock 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 11 (+0)8 (-1) 14 (+2)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Sardonyx (30 gp). Brown-green garnet (60 gp). Hematite (14 gp).


Social Check DCs


Himo Jordan, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow tunic with blue highlights, and long brown pants that bunch up around his shoes. His long brown hair is drawn into a two foot long braid. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born into a rich family. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. After a long history of fighting, Himo and his spouse have recently divorced.

Motivation: Regain custody of his son; and he's repulsed by the pc

Ideals: Gifted. Flaws: Addict, Antagonistic, Impulsive. Bonds: Rich, Family. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Himo Jordan, Male Half-Elf Barbarian 4
Medium (5'3") Half-Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)8 (-1) 16 (+3)7 (-2)
Skills Acrobatics +4, Intimidation +0
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 500 gp. Blue quartz (5 gp). Smoky quartz (60 gp). 1 Minor magic item.


Social Check DCs


Shane Beitz, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. With a patchy brown beard and wild brown hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Opinionated, Entrepeneur. Bonds: Adventurer, Family. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Shane Beitz, Male Human Cleric 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)10 (+0) 12 (+1)11 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 500 sp.


Social Check DCs


Dentratha Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her attire stands in sharp contrast to her spear, which is beautifully polished and possesses an ornate carving of a cross on it. Her crest is greying and her face has many wrinkles. Her red eyes are slightly larger than normal.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a small toy that she constantly fidgets with.

History: She was born to a criminal king-pin and mafia family Dentratha abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has worked as a Jeweler like her mother before her.

Motivation: A rival would like her out of the picture; and to be a bricklayer again

Flaws: Addict. Bonds: Poor, Job, Criminal record, Adventurer. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Dentratha Zzzxaaxthroth, Female Dragonborn Monk 10
Medium (6'1") Dragonborn, Lawful Evil (CR 10)
Armor Class 11
Hit Points 53 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)17 (+3) 10 (+0)14 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Aquan, Abyssal, Infernal
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 7000 sp. Cloth of gold vestments (170 gp). Brass mug with jade inlays (200 gp). Silver comb with moonstones (700 gp). Gold dragon comb with red garnet eye (1800 gp).


Social Check DCs

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