Gimurt Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars. His hair is long and blonde with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His brown unseeing eyes seem to look past you.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.
History: He was born in a small plains village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Nature, Job. Occupation: Apothecary
Voice: Old thin voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Just what you see.
Fragrant Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She is well dressed, but even with her fine clothing she looks run-down. Her whole body is exceptionally muscular. Her fur is beige and very short. Her copper eyes peer out from beneath her broad pastel hat.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and money/treasure
Ideals: Optimist. Flaws: Mundane, Disease. Bonds: Immigrant, Rich. Occupation: Courier
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 130 gp.
Vola Kenley, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses in collared shirts and wears a proper scarf over her head. Her hair is golden and very short. Her eyes, though not visible through her cowl, are gray.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born on a small isolated farm. Like her mother and her brother before her, after school she went straight into learning to become a Miller. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants revenge against gnolls; and to be a servant again
Ideals: Philantrophist. Bonds: Immigrant, Nature, Job, Enemies. Occupation: Miller
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Just what you see.
Elegant Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a robe, a symbol of death around his neck, and a longsword on his belt. His whole body is exceptionally muscular. His black fur is still thick. His green eyes dart from person to person to random spaces in the air.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He believes the world needs to unite to get rid of dire rats once and for all.
History: From birth he was tutored by a cruel and relentless mentor. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in longsword use. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Enemies, Mentor. Occupation: Interpreter
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 21 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 |
Possessions: 900 gp. Malachite (10 gp). 1 Minor magic item. 1 Minor magic item.
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