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NPC Generator

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Advanced [show]


Torinn Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop crest cut. His red eyes dart from person to person to random spaces in the air.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has all his life been fascinated with painting.

History: Torinn was born in the south. At a young age he loved to build and create. Torinn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Opinionated, Artistic, Persistence. Bonds: Adventurer. Occupation: Unemployed

Voice: Mousy voice

Attributes [hide]

Torinn Xephyrbahnor, Male Dragonborn Expert 11
Medium (6'2") Dragonborn, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 48 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)14 (+2) 15 (+2)10 (+0)
Skills Acrobatics +7, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +4

Possessions: 18000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Griselda Beitz, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she prefers to wear grey clothing when she does not wear armor. Her red hair is heavily combed to the left. She wears round tiny glasses practically rammed into her face.

Personality: She dislikes all the random violence that takes place in the west. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born in the west to a Butcher, Griselda learned a great deal about her mother's area of expertise. Like her mother and her brother before her, after school she went straight into learning to become a Butcher. She is untrained/undisciplined, which makes her dangerous.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-orc artifacts is her passion

Ideals: Pacifist. Flaws: Impulsive, Insane. Bonds: Job, Adventurer. Occupation: Butcher

Voice: French accent

Attributes [hide]

Griselda Beitz, Female Human Adept 1
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 3000 cp.


Social Check DCs


Mord Kent, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his red hair up. His eyes, though not visible through his cowl, are green.

Personality: Always inclined to offer people food he seems plenty friendly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Mord grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Apothecary

Voice: Italian accent

Attributes [hide]

Mord Kent, Male Half-Orc Paladin 7
Medium (5'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)7 (-2) 18 (+4)11 (+0)
Skills Arcana +1, Insight +7
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dimble Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses like a well dressed Map Maker does. His black hair is smooth and relatively long. His green eyes peer out from beneath his feathered tan hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Dimble took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Gifted, Logical. Bonds: Job, Nature. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Dimble Horcusporcus, Male Gnome Expert 3
Small (3'8") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)16 (+3) 13 (+1)12 (+1)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Abyssal, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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