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NPC Generator

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Advanced [show]


Marbas Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his shortbow. He keeps his brown hair in a pixie cut. He has several tiny amber earrings on each ear.

Personality: He has always had a great fascination with Gnomish culture. He does not believe in violence as a means to an end. He is a dedicated Adventurer but believes his peers are too gung-ho.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Pacifist, Gifted. Flaws: Racist. Bonds: Rich. Occupation: Adventurer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Marbas Cryptic, Male Tiefling Expert 8
Medium (6'3") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills Nature +5, Performance +4
Senses Passive Perception 10
Languages Common, Infernal, Auran
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 300 gp. Obsidian (12 gp). Tiger eye turquoise (12 gp). Aquamarine (300 gp). Pink pearl (110 gp).


Social Check DCs


Great Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is physically well-built. He has wavy lavender fur. He tend to wears goggles to shield his eyes.

Personality: He is overprotective of those who hire his services. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful slaver made him what he is. Great was born on a far western plains where he grew up under the tutelage of his father, an expert Bather. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is unsatisfied with his job.

Bonds: Guardian, Job, Mentor, Immigrant. Occupation: Bather

Voice: Scratchy, weak

Attributes [hide]

Great Of Ivory, Male Tabaxi Rogue 10
Medium (6'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 15
Hit Points 54 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)20 (+5) 15 (+2)15 (+2) 16 (+3)17 (+3)
Skills History +6, Nature +6
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +1 / 3d6-3, Ranged +9 / 3d6+5, Grapple +5

Possessions: 1000 gp. Aquamarine (1600 gp). Moonstone (40 gp). Hematite (8 gp). Violet garnet (1600 gp).


Social Check DCs


Caramip Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She is bristling with hidden weapons, mostly shortspears and hammers. Her hair is long and golden with streaks of auburn, and is pulled back with small tan clips. Her eyes are blue.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Caramip was born into a poor family. Growing up, she dreamt of becoming a Expert, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Expert in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Caramip was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: She wants revenge against dire rats.

Flaws: Shy. Bonds: Criminal record, Enemies, Poor, Adventurer. Occupation: Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Caramip Nopenstallen, Female Gnome Expert 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 8 (-1)14 (+2) 11 (+0)15 (+2)
Skills Persuasion +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Ignan
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 27000 cp. 1 Minor magic item.


Social Check DCs


Dain Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Body Guard for the past few years.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Shy, Secretive, Mundane. Bonds: Job. Occupation: Body Guard

Voice: Sore throat, cough

Attributes [hide]

Dain Aranore, Male Dwarf Expert 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)12 (+1) 17 (+3)9 (-1)
Skills Persuasion +1, Stealth +1
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 5000 cp.


Social Check DCs

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