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NPC Generator

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Lvl.
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Seed

Advanced [show]


Gorga Bradford, Female Half-Orc [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her silver hair is heavily combed to the left. She has a tattooed face.

Personality: Her tongue was cut out and she uses sign language. She does not believe in violence as a means to an end. She is a dedicated Navigator but believes her peers are too gung-ho.

History: Born to a Beggar, her father struggled to pay the bills. She was an athlete and attended two major summer competitions. She never won. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to work out more often.

Ideals: Athletic, Pacifist. Flaws: Disease. Bonds: Poor. Occupation: Navigator

Voice: Timid voice

Attributes [hide]

Gorga Bradford, Female Half-Orc Druid 9
Medium (5'3") Half-Orc, Chaotic Good (CR 9)
Armor Class 10
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)13 (+1) 15 (+2)11 (+0)
Skills Athletics +6, Medicine +5
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: 240 pp.


Social Check DCs


Rangrim Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and muscular, this eastern man is renowned for his bright brown suits and hats. He wears his white hair down. This gray eyed easterner is not easily forgotten.

Personality: Rangrim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a Glassblower soon after.

Motivation: Expand his business.

Ideals: Athletic, Artistic, Persistence. Bonds: Rich, Job. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Rangrim Fallack, Male Dwarf Rogue 9
Medium (4'2") Dwarf, Chaotic Good (CR 9)
Armor Class 10
Hit Points 50 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 13 (+1)9 (-1)
Skills Athletics +4, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Rangrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. He is physically well-built. He sports a flattop hair cut. His eyes are gray and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Rangrim lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Flaws: Sensitive, Antagonistic, Racist. Bonds: Mentor, Family. Occupation: Slave Trader

Voice: French accent

Attributes [hide]

Rangrim Helcral, Male Dwarf Expert 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)11 (+0) 16 (+3)10 (+0)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 4000 cp. 1 Antitoxin.


Social Check DCs


Mara Berevan, Female Elf [Permalink]

Personal [hide]

Description: This western woman is wearing the road beaten gear of a warrior. Her clothes are grease stained in places. She has wavy brown hair. Her eyes are likewise violet.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a necromancer, Mara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She took every job she could get her hands on, but the opportunities for Elves in the west were limited. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets

Ideals: Fighting, Passionate, Justice. Bonds: Poor, Immigrant, Mentor. Occupation: Fisher

Voice: Gruff and masculine

Attributes [hide]

Mara Berevan, Female Elf Aristocrat 1
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)12 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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