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NPC Generator

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Advanced [show]


Hupe Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in a clean white cloak covering his clean studded leather. His golden hair is lengthy. His eyes, though not visible through his cowl, are brown.

Personality: Overbrimming with self-confidence, Hupe isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born the only child of a wealthy merchant. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Impeccable, Artistic, Entrepeneur. Bonds: Family. Occupation: Scribe

Voice: Speaks through clenched teeth

Attributes [hide]

Hupe Reedfellow, Male Halfling Ranger 9
Small (3'3") Halfling, Lawful Good (CR 9)
Armor Class 12
Hit Points 49 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)13 (+1) 8 (-1)15 (+2)
Skills Religion +4, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Matilda Heiser, Female Human [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She carries a battered nunchaku and tarnished quarterstaff as well. With wild white hair. She wears large thick round spectacles.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Matilda is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her family was turned out during the war. She and her family wandered west to less war torn lands. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Fighting, Joker, Gifted. Flaws: PTSD. Bonds: Family. Occupation: Animal Trainer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Matilda Heiser, Female Human Commoner 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 11 (+0)8 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp. Chrysoprase (40 gp). 1 Masterwork studded leather.


Social Check DCs


Gillyd Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a grey costume with the symbols of luck on her torso. Sporting a blonde mohawk this woman's hair draws a lot of attention. She wears crescent spectacles with a black brim.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She is an amazing painter.

History: Born to a pair of adventurers, Gillyd grew up listening to her mother's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Engraver. She ran away from her former home and has been making her living as a Engraver for the past few years.

Motivation: She is wracked by social anxiety; and she'd like to take her coworkers down a peg

Ideals: Justice, Gifted. Flaws: Fearful. Bonds: Adventurer, Job. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Gillyd Loderr, Female Dwarf Cleric 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)13 (+1) 18 (+4)14 (+2)
Skills Stealth +1, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 5000 cp. 1 Crowbar.


Social Check DCs


Erky Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He wears his black hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Erky was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Optimist, Justice. Bonds: Rich, Job, Criminal record. Occupation: Laborer

Voice: Hissing voice

Attributes [hide]

Erky Horcusporcus, Male Gnome Commoner 1
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)12 (+1) 15 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 140 gp.


Social Check DCs

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