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NPC Generator

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Valanthe Iathrana, Female Elf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She is dressed in a clean blue cloak covering her clean studded leather. Her hair is always cut to a buzz. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She will rave to anyone who will listen. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Valanthe was born the youngest of three triplets. When Valanthe reached her early adolescence her Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. By chance she met her brother recently and the two have been together since.

Motivation: Regain custody of her daughter; and to clean up the streets

Flaws: Insane. Bonds: Has a crush, Family, Military, Guardian. Occupation: Mercenary

Voice: Whispers

Attributes [hide]

Valanthe Iathrana, Female Elf Wizard 2
Medium (5'1") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)10 (+0) 8 (-1)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1500 sp. Red garnet (110 gp). Pink pearl (110 gp). Jasper (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Anselm Holton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His moppish silver hair is in a traditional bowl cut. His eyes are likewise green.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Baker mother left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is greedy.

Ideals: Athletic. Flaws: Disease. Bonds: Rich, Nature, Adventurer. Occupation: Bather

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Holton, Male Human Rogue 10
Medium (6'2") Human, Neutral Good (CR 10)
Armor Class 8
Hit Points 63 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)10 (+0) 6 (-2)12 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +2 / 3d6-2, Grapple +1

Possessions: 290 pp. 1 Minor magic item.


Social Check DCs


Kali Suspicion, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her blue hair is slicked back into a classic pompadour. Her eyes are white and catlike.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kali took refuge in the large cave and found the beat up sword and armor she uses now. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Athletic, Joker. Flaws: Terse. Bonds: Slave, Nature. Occupation: Painter

Voice: Sleepy voice

Attributes [hide]

Kali Suspicion, Female Tiefling Druid 11
Medium (5'1") Tiefling, Neutral Good (CR 11)
Armor Class 9
Hit Points 71 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)16 (+3) 5 (-3)12 (+1)
Skills Insight +1, Stealth +3
Senses Passive Perception 7
Languages Common, Aquan, Halfling, Gnome
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 sp. Citrine (60 gp). Brown-green garnet (70 gp). Rose (60 gp). Coral (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aym Trust, Female Tiefling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears loose pants and a collared shirt complete with sweater beneath her coat. She keeps her purple hair in a pixie cut. Her black eyes are passionate and lively.

Personality: She never swears and excessively uses polite adverbs when speaking. She is obsessed with a lost civilization.

History: She was born blind and as such lacked many opportunities for work. As a young adult she joined a group advocating for an improvement in Tiefling conditions. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To reunite with her old friends.

Ideals: Optimist. Flaws: Disease, Racist. Bonds: Adventurer. Occupation: Slave Trader

Voice: Switch between two voices

Attributes [hide]

Aym Trust, Female Tiefling Paladin 6
Medium (6'0") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 10 (+0)12 (+1)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 6000 sp. 1 Masterwork Common Melee.


Social Check DCs

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