Kassoon
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NPC Generator

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Advanced [show]


Alston Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tan painted combat armor at almost all times. With bright white hair and a scraggly beard. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the north. He invites people to come help in his community garden.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Pacifist, Philantrophist. Flaws: Disease. Bonds: Adventurer. Occupation: Laborer

Voice: Creaky witch voice

Attributes [hide]

Alston Raulnor, Male Gnome Aristocrat 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 8
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 17 (+3)13 (+1) 15 (+2)10 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 28000 sp.


Social Check DCs


Howard Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: 3'0" and muscular, this western man wears a red feathered hat and red clothes. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his green eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Howard lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and to pay off his debts

Ideals: Athletic, Passionate. Bonds: Adventurer, Family, Debt. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Howard Hilltopple, Male Halfling Wizard 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 19 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)9 (-1) 15 (+2)13 (+1)
Skills Deception +4, Stealth +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90 pp. 1 Minor magic item.


Social Check DCs


Falkrunn Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She has a slight overbite and is overall scrawny. She has shaved her head bald. Her brown eyes are passionate and lively.

Personality: She is almost excessively polite to everyone, even when angry. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Find a way to reverse the transformation of her sister; and to prove her worth to the world

Ideals: Persistence. Flaws: Shy, Impulsive. Bonds: Criminal record, Family. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Falkrunn Aranore, Female Dwarf Monk 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)11 (+0) 18 (+4)12 (+1)
Skills Acrobatics +3, Animal Handling +6
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +6

Possessions: 1400 sp.


Social Check DCs


Peren Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is knotted and matted. His eyes, though not visible through his cowl, are hazel.

Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted necromantic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and he seems to be bored by most things

Ideals: Gifted. Flaws: Insane, Disease, PTSD. Bonds: Poor. Occupation: Healer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Peren Ray, Male Half-Elf Adept 4
Medium (5'9") Half-Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)13 (+1) 10 (+0)7 (-2)
Skills Intimidation +0, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). Gold and topaz bottle stopper cork (700 gp).


Social Check DCs

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