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NPC Generator

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Advanced [show]


Cressel Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: This man typically wears green cloth garments or leather armor. He is muscular with a powerful set of arms. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is afraid of women and trembles around them

History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.

Motivation: He is content; and he is greedy

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Rich. Occupation: Carpenter

Voice: Spits words with contempt

Attributes [hide]

Cressel Sanity, Male Tiefling Cleric 5
Medium (5'1") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 30000 cp. Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she typically wears white cloth garments or leather armor. She wears her white hair down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She pushes her goals aggressively. She is also a coward if confronted.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anne took refuge in the ruined castle and found the beat up kukri and armor she uses now. She has since lost track of the people in her past.

Motivation: She wants revenge against orcs; and find a way to reverse the transformation of her sister

Ideals: Impeccable. Flaws: Fearful. Bonds: Nature, Family, Enemies. Occupation: Sculptor

Voice: Shortens vowels

Attributes [hide]

Anne Warmwater, Female Halfling Warrior 14
Small (3'2") Halfling, Lawful Neutral (CR 14)
Armor Class 15
Hit Points 89 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)11 (+0) 17 (+3)13 (+1)
Skills Perception +8, Stealth +9
Senses Passive Perception 19
Languages Common, Halfling
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4

Possessions: 600 pp. Tourmaline (140 gp). Amber (140 gp). Malachite (6 gp). Hematite (6 gp). Fiery yellow corundum (500 gp). Bloodstone (70 gp). Black pearl (600 gp). Black pearl (600 gp). Golden yellow topaz (600 gp). 1 Medium magic item.


Social Check DCs


Emen Conway, Female Half-Orc [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is wearing a tight white one piece outfit complete with pants, hood, and a cape. She has moderate length chestnut hair. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is obsessed with a lost civilization.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She desires power and/or immortality; and her spouse's relatives view her with great suspicion

Flaws: Addict, Antagonistic, Disease. Bonds: Adventurer, Family. Occupation: Seamstress

Voice: Forgets to breathe while speaking

Attributes [hide]

Emen Conway, Female Half-Orc Rogue 2
Medium (4'9") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)9 (-1) 12 (+1)9 (-1)
Skills Investigation +1, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Caramip Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her moppish chestnut hair is in a traditional bowl cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Caramip was born the youngest of three triplets. She has chosen to use the inheritance that was left to her frivolously. Due to her spouse's obsession with being a Carter they were divorced and she won custody of their daughter. She worked as a Sage, and she later adopted a second daughter.

Motivation: She's in love; and an old rival family wants her found

Flaws: Antagonistic. Bonds: Immigrant, Family, Rich, Has a crush. Occupation: Sage

Voice: Hollow voice

Attributes [hide]

Caramip Wildwander, Female Gnome Commoner 4
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)7 (-2) 14 (+2)13 (+1)
Skills Investigation +0, Survival +4
Senses Passive Perception 12
Languages Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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