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Advanced [show]


Antrara Imbixtellrhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a green cloak and cross-gartered tan stockings. Her whole body is exceptionally muscular. Her crest is bronze and curly. She has red eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Antrara liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She left for the east, certain she would find work there.

Motivation: She is terrified, and will act out of fear.

Ideals: Professionalism, Gifted. Flaws: Fearful. Bonds: Immigrant, Nature. Occupation: Engraver

Voice: Speaks in third person

Attributes [hide]

Antrara Imbixtellrhyst, Female Dragonborn Bard 13
Medium (6'7") Dragonborn, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 34 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)13 (+1) 10 (+0)9 (-1) 9 (-1)18 (+4)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 9
Languages Common
Attacks Melee +9 / 4d4+5, Ranged +5 / 4d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Golden yellow topaz (1500 gp). Aquamarine (1500 gp). 1 Medium magic item.


Social Check DCs


Quillathe Heiser, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'8". She wears a violet coat over a black low-cut shirt, and a deerstalker hat upon her head, and her gloved hand is found clutching a longsword. Her black hair is wavy and long. She has green eyes.

Personality: She is extraordinarily eccentric. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Sold as a small child to a brothel owner, Quillathe was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her childhood dream was to be a Marshal, but she was a colossal failure. She got away from her former life and has fallen to alcoholism.

Motivation: To clean up the streets; and expand her business

Flaws: Insane, Addict. Bonds: Job, Mentor, Guardian. Occupation: Healer

Voice: Mumbles to self between sentences

Attributes [hide]

Quillathe Heiser, Female Half-Elf Cleric 14
Medium (5'8") Half-Elf, Lawful Evil (CR 14)
Armor Class 9
Hit Points 63 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)9 (-1) 10 (+0)13 (+1)
Skills Religion +4, Survival +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 400 pp. Malachite (16 gp). Blue diamond (6000 gp). Jasper (70 gp). Jet (80 gp).


Social Check DCs


Elegant Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a robe, a symbol of her god around her neck, and a bow on her belt. Her red fur is drawn into a tight pony tail with a skull scrunchie. Her yellow eyes are slightly larger than normal.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born in a small plains village. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has worked as a Servant like her mother before her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Fighting. Flaws: Selfish, Hedonist. Bonds: Nature. Occupation: Servant

Voice: Speaks with a cold

Attributes [hide]

Elegant Shoe, Female Tabaxi Rogue 9
Medium (4'11") Tabaxi, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 54 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Animal Handling +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 90 pp. Jasper (30 gp). Jet (70 gp). Deep blue spinel (1500 gp). Alexandrite (1500 gp). Chalcedony (30 gp). Rose (30 gp). Rose (30 gp).


Social Check DCs


Dalgal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Fletcher. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dalgal is combative with any and all who dare try his patience in the slightest.

History: Dalgal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Justice. Flaws: Insane. Bonds: Job, Poor, Religious. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Dalgal Gorunn, Male Dwarf Bard 1
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 19 (+4)15 (+2) 10 (+0)3 (-4)
Skills Acrobatics +1, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 140 gp.


Social Check DCs

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